Forum: Open Discussion
12th November 2015, 04:55 AM
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Replies: 6
Views: 3,590
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Forum: Project 64 - v2.x - Issues
21st October 2015, 12:53 AM
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Replies: 2
Views: 6,223
Microsoft backported the telemetry features to...
Microsoft backported the telemetry features to Windows 7 and Windows 8. They can be turned off, but the paranoia over 10 tends to ignore just how many features were already present in previous...
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Forum: Open Discussion
15th October 2015, 12:17 AM
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Replies: 3
Views: 3,021
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Forum: Project 64 - v2.x - Suggestions
13th September 2015, 10:51 PM
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Replies: 55
Views: 77,428
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Forum: Project 64 - v2.x - Suggestions
13th September 2015, 01:32 AM
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Replies: 55
Views: 77,428
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Forum: Open Discussion
30th August 2015, 09:34 AM
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Replies: 57
Views: 72,042
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Forum: Project 64 - v2.x - Issues
21st August 2015, 03:49 AM
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Replies: 1
Views: 9,077
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Forum: Project 64 - v2.x - Issues
17th August 2015, 06:33 AM
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Replies: 14
Views: 13,011
Why are the black borders a problem? N64 games...
Why are the black borders a problem? N64 games are supposed to have black boarders. The fact GLideN64 emulates this behavior correctly is one reason it's a superior plugin to Glide64. You can always...
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Forum: Open Discussion
5th August 2015, 10:07 AM
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Replies: 57
Views: 72,042
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Forum: Open Discussion
4th August 2015, 10:02 PM
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Replies: 57
Views: 72,042
How so?
Fair criticism.
Not normal...
How so?
Fair criticism.
Not normal Solitaire. It's only for challenge modes.
Anyway, if and when the BSOD issue is sorted out, it would be ideal to release PJ64 2.3 because BSODs are really...
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Forum: Open Discussion
22nd July 2015, 08:18 AM
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Replies: 18
Views: 21,340
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Forum: Open Discussion
22nd July 2015, 03:53 AM
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Replies: 51
Views: 38,683
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Forum: Open Discussion
17th July 2015, 07:46 AM
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Replies: 1
Views: 3,524
GLideN64 is the only plugin that acceptably...
GLideN64 is the only plugin that acceptably emulates Quake II's various visual effects. But it has a number of problems including very bad performance due to Quake II having multiple dlists per...
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Forum: Project 64 - v2.x - Issues
15th July 2015, 05:40 AM
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Replies: 2
Views: 3,124
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Forum: Open Discussion
12th July 2015, 01:31 AM
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Replies: 31
Views: 21,522
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Forum: Open Discussion
11th July 2015, 12:58 PM
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Replies: 31
Views: 21,522
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Forum: Open Discussion
20th June 2015, 04:33 AM
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Replies: 51
Views: 38,683
Here -...
Here - https://drive.google.com/file/d/0B0YqMPjGo3B2Tl96S21xaUpWUHc/view?usp=sharing This build has Vigilante 8 fix (which hasn't been merged into repo yet for some reason) and also some shadow code...
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Forum: Open Discussion
20th June 2015, 01:37 AM
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Replies: 51
Views: 38,683
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Forum: Open Discussion
18th June 2015, 11:16 PM
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Replies: 51
Views: 38,683
If he fixes Snap, he'll very likely fix Mario...
If he fixes Snap, he'll very likely fix Mario Studio games as a side-effect. Also, Angrylion's is far too slow for most people. I think a better showcase might be Vigilante 8. Uselessly slow on...
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Forum: Open Discussion
18th June 2015, 03:56 PM
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Replies: 51
Views: 38,683
GLideN64 is still under development. The...
GLideN64 is still under development. The mipmapping code is much more accurate now, plus World Driver Championship runs faster. Gonetz has set up a Patreon https://www.patreon.com/Gliden64 but I'm...
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Forum: Project 64 - v2.x - Issues
7th June 2015, 12:15 AM
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Replies: 1
Views: 8,590
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Forum: Open Discussion
2nd June 2015, 05:41 AM
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Replies: 51
Views: 38,683
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Forum: Open Discussion
2nd June 2015, 02:45 AM
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Replies: 51
Views: 38,683
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Forum: Site News
2nd June 2015, 02:43 AM
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Replies: 97
Views: 321,339
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Forum: Project 64 - v2.x - Issues
1st June 2015, 11:06 PM
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Replies: 11
Views: 5,204
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