Forum: Open Discussion
11th November 2016, 12:24 AM
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Replies: 14
Views: 13,229
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Forum: Open Discussion
13th July 2014, 03:05 AM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
24th June 2014, 12:08 AM
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Replies: 182
Views: 55,658
I have been thinking some things.
My concern...
I have been thinking some things.
My concern is how to do dynamic combine modes as done in angrylion's plugin, but for HLE using GLSL shaders. Apparently Gonetz has solved this puzzle, but are...
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Forum: Open Discussion
22nd June 2014, 09:46 AM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
22nd June 2014, 03:19 AM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
16th June 2014, 08:10 AM
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Replies: 1,800
Views: 834,573
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Forum: Project 64 - v2.x - Issues
14th June 2014, 02:50 AM
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Replies: 3
Views: 10,932
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Forum: Project 64 - v2.x - Issues
14th June 2014, 02:46 AM
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Replies: 3
Views: 10,932
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Forum: Open Discussion
13th June 2014, 11:22 PM
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Replies: 182
Views: 55,658
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Forum: Open Discussion
13th June 2014, 11:08 PM
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Replies: 1,800
Views: 834,573
Tried some opengl source code from some sites...
Tried some opengl source code from some sites like codesampler.com?
Should be helpful when making a OGL1.1 render context.
Atm I am playing with Mupen64Plus, I hope to get a render window working...
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Forum: Open Discussion
13th June 2014, 06:04 AM
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Replies: 182
Views: 55,658
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Forum: Open Discussion
11th June 2014, 10:17 PM
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Replies: 182
Views: 55,658
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Forum: Open Discussion
2nd June 2014, 09:00 PM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
27th May 2014, 09:26 PM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
23rd May 2014, 12:29 PM
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Replies: 1,297
Views: 809,594
I think its a LLE question as I remember a...
I think its a LLE question as I remember a comment by angrylion saying that sometimes content in previous pixels is used when blending/combining or something along those lines.
Because, I was...
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Forum: Open Discussion
22nd May 2014, 10:24 PM
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Replies: 1,297
Views: 809,594
Float to integer. Then, there is a additional...
Float to integer. Then, there is a additional opcode for setting the rounding mode.
Serious question tho: Know any games that use the PREV combiner mode, for getting input from previous pixels,...
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Forum: Open Discussion
20th May 2014, 01:38 PM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
19th May 2014, 10:46 AM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
16th May 2014, 05:53 PM
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Replies: 182
Views: 55,658
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Forum: Open Discussion
16th May 2014, 01:57 PM
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Replies: 834
Views: 920,506
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Forum: Open Discussion
16th May 2014, 01:56 PM
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Replies: 26
Views: 7,910
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Forum: Open Discussion
16th May 2014, 01:48 PM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
15th May 2014, 05:29 PM
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Replies: 1,800
Views: 834,573
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Forum: Open Discussion
15th May 2014, 05:20 PM
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Replies: 1,800
Views: 834,573
Yes.
* Requires Windows Vista
* Requires...
Yes.
* Requires Windows Vista
* Requires Direct3D 10
* Doesnt support certain surface formats unless you use Windows 8
* Controllable filtering
* Supports vectored rendering so you can easily...
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Forum: Open Discussion
15th May 2014, 10:24 AM
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Replies: 1,800
Views: 834,573
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