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Forum: Project 64 - v2.x - Issues 7th October 2010, 07:25 AM
Replies: 18
Views: 28,878
Posted By squall_leonhart
its your cpu. either install the dual core...

its your cpu.

either install the dual core optimiser, set affinity to a single core or set windows to high performance power profile.
Forum: Project 64 - v2.x - Issues 10th August 2010, 02:46 AM
Replies: 18
Views: 28,878
Posted By squall_leonhart
fixed timing keeps the fps up, not down.

fixed timing keeps the fps up, not down.
Forum: Project 64 - v2.x - Issues 9th August 2010, 07:58 AM
Replies: 18
Views: 28,878
Posted By squall_leonhart
the fps of zelda is 17 or 20fps by default. the...

the fps of zelda is 17 or 20fps by default. the VI's go up to 60.
Forum: Project 64 - v2.x - Issues 9th August 2010, 04:31 AM
Replies: 18
Views: 28,878
Posted By squall_leonhart
Protect memory increases the rate, however, the...

Protect memory increases the rate, however, the issue seems to be Fixed audio timing.

With it on, the FPS remains at 20 steadily and when it does drop to 19.9 or 19.8 the stutter appears.

with...
Forum: Project 64 - v2.x - Issues 8th August 2010, 06:54 PM
Replies: 18
Views: 28,878
Posted By squall_leonhart
rswedlow, any RDB idea's?

rswedlow, any RDB idea's?
Forum: Project 64 - v2.x - Issues 8th August 2010, 01:25 PM
Replies: 18
Views: 28,878
Posted By squall_leonhart
Frequent stutter

noticed this while on the zelda main menu, its less obvious in game when the fps is only 19/20. but yeah, the fps will randomly and frequently dip and stutter, and this is with audio sync enabled.
...
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