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Forum: Open Discussion 25th July 2016, 04:20 PM
Replies: 175
Views: 142,274
Posted By HatCat
And if that doesn't work, rename...

And if that doesn't work, rename Release/lib/Common.lib to Release/lib/Common.exe, and then recompile the exe.
Forum: Open Discussion 18th September 2015, 06:02 PM
Replies: 175
Views: 142,274
Posted By HatCat
Really the type of solution here that I thought...

Really the type of solution here that I thought would be best is something like a standard math or <float.h> library call that would handle the R4300 precision manipulation in a cross-platform way.
...
Forum: Open Discussion 18th September 2015, 05:50 PM
Replies: 175
Views: 142,274
Posted By HatCat
MinGW is merely one of infinitely many...

MinGW is merely one of infinitely many instruments to test standards compliance. It's not a very good one; it's just the closest to a good one within reach from MSVC-heavy code that Windows...
Forum: Open Discussion 16th September 2015, 02:12 PM
Replies: 175
Views: 142,274
Posted By HatCat
I believe that's fine too, and yeah intrinsics...

I believe that's fine too, and yeah intrinsics are better. SSE1 is needed for __m128 stuff while SSE2 is needed for __m128d stuff.

Unfortunately, neither the inline __asm nor the SSE intrinsics...
Forum: Open Discussion 13th February 2015, 09:32 PM
Replies: 175
Views: 142,274
Posted By HatCat
It's pretty much all I could come up with lmao. ...

It's pretty much all I could come up with lmao. How am I supposed to know what the hell to name these branches? IDGAF. They're just a means to an end for pull requests.

And if I run out of name...
Forum: Open Discussion 13th February 2015, 04:24 PM
Replies: 175
Views: 142,274
Posted By HatCat
k so i think i'm starting to get the hang of...

k so i think i'm starting to get the hang of making multiple pull requests

For anyone else who is confused on branches here's how I figured to get it to work.

Normally when we contribute a...
Forum: Open Discussion 5th February 2015, 03:22 PM
Replies: 175
Views: 142,274
Posted By HatCat
Would anyone feel more comfortable on an IRC...

Would anyone feel more comfortable on an IRC channel to talk development?
Forum: Open Discussion 3rd February 2015, 12:41 AM
Replies: 175
Views: 142,274
Posted By HatCat
Technically it should be (int argc, char ** argv)...

Technically it should be (int argc, char ** argv) in the modern, ISO standard to declare it.

You wouldn't have to compare NULL to anything. argc is the number of strings in the argument vector,...
Forum: Open Discussion 2nd February 2015, 06:56 PM
Replies: 175
Views: 142,274
Posted By HatCat
I couldn't help but notice that I have to make...

I couldn't help but notice that I have to make sure the per-ROM RSP HLE/LLE gfx/audio setting has to match the global one now. Thought a few builds ago, all I had to do was just tick/untick Use HLE...
Forum: Open Discussion 2nd February 2015, 02:35 PM
Replies: 175
Views: 142,274
Posted By HatCat
Why not just use int main(argc, argv)? Using...

Why not just use int main(argc, argv)?
Using the command line to supply the inputs.

Wouldn't it be easier than:
"Enter #1: *types number 1* *hits Enter* *waits for #2*"
"Enter #2: *types...
Forum: Open Discussion 1st February 2015, 10:44 PM
Replies: 175
Views: 142,274
Posted By HatCat
It doesn't. The Visual Studio build is faster...

It doesn't. The Visual Studio build is faster for the RDP plugin.



It has to do with different compiler methods for automatic inline expansion...MSVC's is usually very strict and intolerant...
Forum: Open Discussion 1st February 2015, 08:59 PM
Replies: 175
Views: 142,274
Posted By HatCat
You can compile. You just have to install...

You can compile. You just have to install gigabytes of Microsoft bloat to your computer so that it'll let ya. See my thread (http://forum.pj64-emu.com/showthread.php?t=4840) for discussion as to...
Forum: Open Discussion 1st February 2015, 04:33 PM
Replies: 175
Views: 142,274
Posted By HatCat
It was harder to test back then. It's easier...

It was harder to test back then.

It's easier to test now since he ended up deciding to open-source. Back then I know he was opposed to open-sourcing Project64, while he was still doing alpha/beta...
Forum: Open Discussion 1st February 2015, 02:39 PM
Replies: 175
Views: 142,274
Posted By HatCat
It also, last I saw, was not pixel-accurate. He...

It also, last I saw, was not pixel-accurate. He admitted to more-or-less doing the same thing Shunyuan did and taking out the VI DAC filters for multiplied speed, and I have not released any of my...
Forum: Open Discussion 1st February 2015, 02:31 PM
Replies: 175
Views: 142,274
Posted By HatCat
CEN64 isn't even opcode-accurate, so I don't see...

CEN64 isn't even opcode-accurate, so I don't see why you're bringing that question up in this thread when it's about graphics plugins.
The primary goal is speed, like MarathonMan himself admitted on...
Forum: Open Discussion 31st January 2015, 03:04 PM
Replies: 175
Views: 142,274
Posted By HatCat
As for the SSB example, it is a recompiler issue...

As for the SSB example, it is a recompiler issue once again, not a interpreter/build regression.



Possibly but we have all offered to send him an EXE, and he has been using mine. Neither...
Forum: Open Discussion 31st January 2015, 03:15 AM
Replies: 175
Views: 142,274
Posted By HatCat
I argued about other bullshit, such as how...

I argued about other bullshit, such as how ridiculous it would be for me to argue against such logic. :p

I never forbade myself from arguing about bullshit in general, just your instantiation of...
Forum: Open Discussion 31st January 2015, 01:55 AM
Replies: 175
Views: 142,274
Posted By HatCat
Can't you get it through your skull yet? ...

Can't you get it through your skull yet?

Neither GitHub website nor the build environment (official one the main releases have been using) have anything to do with this. It's a regression in the...
Forum: Open Discussion 30th January 2015, 03:51 AM
Replies: 175
Views: 142,274
Posted By HatCat
Turning off Register Caching and turning on...

Turning off Register Caching and turning on Advanced Block Linking appear to "help" the issue, but still sounds nowhere near as good as interpreter and still has more FPS nosedives than the...
Forum: Open Discussion 30th January 2015, 03:37 AM
Replies: 175
Views: 142,274
Posted By HatCat
A combination of Interpreter CPU +...

A combination of Interpreter CPU + CounterFactor=6 (rather than 1) seems to pretty much dissolve the issue entirely with the VI/s fluctuations. Recompiler CPU + CF=6 does not fix it.

VI Refresh...
Forum: Open Discussion 30th January 2015, 03:26 AM
Replies: 175
Views: 142,274
Posted By HatCat
Changing CPU core style from Recompiler to...

Changing CPU core style from Recompiler to Interpreter appears much better in consistent performance with GE 007, so it is a regression in the recompiler core.

RSP LLE/complete HLE appears to...
Forum: Open Discussion 30th January 2015, 03:24 AM
Replies: 175
Views: 142,274
Posted By HatCat
Smasher's right about GoldenEye 007. It...

Smasher's right about GoldenEye 007. It fluctuates a hell of a lot in GE all the time just during the intro...with Limit FPS turned off it keeps wildly changing from like 7 to 200 VI/s rapidly on my...
Forum: Open Discussion 30th January 2015, 01:50 AM
Replies: 175
Views: 142,274
Posted By HatCat
Yeah try some shitty demo like Absolute Crap 2 or...

Yeah try some shitty demo like Absolute Crap 2 or something, which doesn't even use the RSP anyway. Or Namco Museum 64.

Besides configuration files/settings I can't guess why you have the issue...
Forum: Open Discussion 29th January 2015, 11:14 PM
Replies: 175
Views: 142,274
Posted By HatCat
Damn, even with your instructions that was hard...

Damn, even with your instructions that was hard for me to figure out haha.
But awesome, I've got it now.
Forum: Open Discussion 29th January 2015, 10:48 PM
Replies: 175
Views: 142,274
Posted By HatCat
I use Notepad++ on my RSP plugin, but it crashed...

I use Notepad++ on my RSP plugin, but it crashed on me while I was saving changes to one of my source files last night.

I was JUST frikkin' about to commit and push changes to my RSP, and...
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