Forum: Open Discussion
13th November 2018, 03:59 PM
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Replies: 1,297
Views: 798,356
There is a long story that comes with that, but...
There is a long story that comes with that, but let's just say that all the non-standard C code and WIN32-isms (like DWORD, HWND etc.) in zilmar's specifications got people native to UNIXes a little...
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Forum: Open Discussion
11th November 2018, 02:52 PM
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Replies: 1,297
Views: 798,356
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Forum: Open Discussion
10th November 2018, 11:17 PM
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Replies: 1,297
Views: 798,356
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Forum: Open Discussion
10th November 2018, 11:06 PM
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Replies: 1,297
Views: 798,356
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Forum: Open Discussion
10th November 2018, 10:34 PM
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Replies: 64
Views: 41,916
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Forum: Open Discussion
17th April 2018, 01:14 AM
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Replies: 64
Views: 41,916
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Forum: Open Discussion
23rd March 2018, 03:23 PM
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Replies: 64
Views: 41,916
Sure thing, not a problem.
And yeah, if...
Sure thing, not a problem.
And yeah, if you're adding this feature in just for yourself then that makes it a little easier to implement. :p One good thing about open-source.
The masks are easy...
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Forum: Open Discussion
23rd March 2018, 02:41 AM
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Replies: 64
Views: 41,916
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Forum: Open Discussion
22nd March 2018, 05:08 PM
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Replies: 64
Views: 41,916
Yes, that is to be expected. I know that the...
Yes, that is to be expected. I know that the mask and item ID numbers are different in the JP version than they are in the US and PAL versions.
https://github.com/cxd4/zs-flash/wiki/item_register...
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Forum: Open Discussion
22nd March 2018, 06:43 AM
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Replies: 64
Views: 41,916
Aha! Got it working. Sorry about the wait.
...
Aha! Got it working. Sorry about the wait.
One problem here may or may not have been that you were using the latest built version of my save editor that I had released a binary download for, but...
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Forum: Open Discussion
21st March 2018, 01:54 AM
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Replies: 1,297
Views: 798,356
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Forum: Open Discussion
17th March 2018, 07:53 PM
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Replies: 46
Views: 63,170
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Forum: Open Discussion
17th March 2018, 07:50 PM
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Replies: 5
Views: 3,337
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Forum: Project 64 - v2.x - Issues
17th March 2018, 07:29 PM
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Replies: 4
Views: 7,477
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Forum: Open Discussion
17th March 2018, 07:08 PM
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Replies: 64
Views: 41,916
This is optional. If you leave the file names...
This is optional. If you leave the file names stored under the code page that old Japanese versions interpret names through, then the US/PAL versions will still recognize the save blocks as valid. ...
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Forum: Project 64 - v2.x - Suggestions
4th January 2018, 03:19 PM
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Replies: 14
Views: 13,701
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Forum: Project 64 - v2.x - Suggestions
4th January 2018, 03:08 PM
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Replies: 14
Views: 13,701
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Forum: Project 64 - v2.x - Suggestions
2nd December 2017, 06:34 AM
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Replies: 2
Views: 27,992
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Forum: Project 64 - v2.x - Issues
2nd December 2017, 06:32 AM
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Replies: 2
Views: 5,728
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Forum: Open Discussion
2nd December 2017, 06:28 AM
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Replies: 26
Views: 43,348
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Forum: Open Discussion
2nd December 2017, 06:25 AM
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Replies: 4
Views: 13,530
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Forum: Open Discussion
2nd December 2017, 06:21 AM
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Replies: 46
Views: 63,170
u ded tho.
Last Activity: 23rd...
u ded tho.
Last Activity: 23rd October 2017 12:40 PM
lol everybody that zilmar appoints as a mod ends up disappearing off the earth, he's murdering people
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Forum: Open Discussion
2nd December 2017, 06:17 AM
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Replies: 1,800
Views: 818,102
wtf?
he mad tho.
lol cat memory is not...
wtf?
he mad tho.
lol cat memory is not that good. I have amnesia over what I was mad about for probably a good reason (it's not worth remembering?), but I still have commits locally on disk...
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Forum: Project 64 - v2.x - Issues
23rd October 2017, 02:37 PM
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Replies: 1
Views: 9,222
It takes a bit of fiddling because the default...
It takes a bit of fiddling because the default plugins Project64 comes with don't support the depth of frame buffer effects needed to show those.
Either Rice's Video Plugin or angrylion's software...
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Forum: Project 64 - v2.x - Issues
23rd October 2017, 01:53 PM
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Replies: 2
Views: 2,711
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