Forum: Open Discussion
17th April 2018, 01:14 AM
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Replies: 59
Views: 17,586
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Forum: Open Discussion
23rd March 2018, 03:23 PM
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Replies: 59
Views: 17,586
Sure thing, not a problem.
And yeah, if...
Sure thing, not a problem.
And yeah, if you're adding this feature in just for yourself then that makes it a little easier to implement. :p One good thing about open-source.
The masks are easy...
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Forum: Open Discussion
23rd March 2018, 02:41 AM
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Replies: 59
Views: 17,586
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Forum: Open Discussion
22nd March 2018, 05:08 PM
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Replies: 59
Views: 17,586
Yes, that is to be expected. I know that the...
Yes, that is to be expected. I know that the mask and item ID numbers are different in the JP version than they are in the US and PAL versions.
https://github.com/cxd4/zs-flash/wiki/item_register...
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Forum: Open Discussion
22nd March 2018, 06:43 AM
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Replies: 59
Views: 17,586
Aha! Got it working. Sorry about the wait.
...
Aha! Got it working. Sorry about the wait.
One problem here may or may not have been that you were using the latest built version of my save editor that I had released a binary download for, but...
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Forum: Open Discussion
21st March 2018, 01:54 AM
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Replies: 1,290
Views: 448,964
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Forum: Open Discussion
17th March 2018, 07:53 PM
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Replies: 27
Views: 12,486
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Forum: Open Discussion
17th March 2018, 07:50 PM
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Replies: 5
Views: 780
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Forum: Project 64 - v2.x - Issues
17th March 2018, 07:29 PM
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Replies: 4
Views: 1,871
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Forum: Open Discussion
17th March 2018, 07:08 PM
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Replies: 59
Views: 17,586
This is optional. If you leave the file names...
This is optional. If you leave the file names stored under the code page that old Japanese versions interpret names through, then the US/PAL versions will still recognize the save blocks as valid. ...
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Forum: Project 64 - v2.x - Suggestions
4th January 2018, 03:19 PM
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Replies: 14
Views: 7,265
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Forum: Project 64 - v2.x - Suggestions
4th January 2018, 03:08 PM
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Replies: 14
Views: 7,265
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Forum: Project 64 - v2.x - Suggestions
2nd December 2017, 06:34 AM
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Replies: 2
Views: 25,493
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Forum: Project 64 - v2.x - Issues
2nd December 2017, 06:32 AM
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Replies: 2
Views: 3,960
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Forum: Open Discussion
2nd December 2017, 06:28 AM
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Replies: 26
Views: 30,664
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Forum: Open Discussion
2nd December 2017, 06:25 AM
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Replies: 4
Views: 7,887
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Forum: Open Discussion
2nd December 2017, 06:21 AM
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Replies: 27
Views: 12,486
u ded tho.
Last Activity: 23rd...
u ded tho.
Last Activity: 23rd October 2017 12:40 PM
lol everybody that zilmar appoints as a mod ends up disappearing off the earth, he's murdering people
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Forum: Open Discussion
2nd December 2017, 06:17 AM
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Replies: 1,804
Views: 473,881
wtf?
he mad tho.
lol cat memory is not...
wtf?
he mad tho.
lol cat memory is not that good. I have amnesia over what I was mad about for probably a good reason (it's not worth remembering?), but I still have commits locally on disk...
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Forum: Project 64 - v2.x - Issues
23rd October 2017, 02:37 PM
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Replies: 1
Views: 7,518
It takes a bit of fiddling because the default...
It takes a bit of fiddling because the default plugins Project64 comes with don't support the depth of frame buffer effects needed to show those.
Either Rice's Video Plugin or angrylion's software...
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Forum: Project 64 - v2.x - Issues
23rd October 2017, 01:53 PM
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Replies: 2
Views: 1,147
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Forum: Project 64 - v2.x - Issues
23rd October 2017, 01:50 PM
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Replies: 4
Views: 2,292
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Forum: Open Discussion
23rd September 2017, 11:22 PM
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Replies: 2
Views: 13,440
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Forum: Open Discussion
21st September 2017, 05:23 AM
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Replies: 3
Views: 3,647
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Forum: Open Discussion
21st September 2017, 05:18 AM
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Replies: 3
Views: 3,647
The DAC sample frequency is video_clock /...
The DAC sample frequency is video_clock / (DAC_rate + 1).
So,
frequency = video_clock / (DAC_rate + 1)
(DAC_rate + 1) * frequency = video_clock
DAC_rate + 1 = video_clock / frequency
DAC_rate...
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Forum: Open Discussion
20th September 2017, 01:12 PM
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Replies: 27
Views: 12,486
Also RPGMaster is one, so that makes four. At...
Also RPGMaster is one, so that makes four. At least he actually does stuff; theboy181 I think was just put as a mod because he posted in zilmar's suggestion thread about being a nice guy when...
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