Go Back   Project64 Forums > Search Forums

Showing results 1 to 25 of 141
Search took 0.00 seconds.
Search: Posts Made By: =X= Smasherx74 =X=
Forum: Project 64 - v2.x - Issues 13th November 2018, 07:03 AM
Replies: 5
Views: 285
Posted By =X= Smasherx74 =X=
Use 1.6 or 2.x for OOT multiplayer.

Use 1.6 or 2.x for OOT multiplayer.
Forum: Open Discussion 8th August 2018, 10:34 AM
Replies: 2
Views: 602
Posted By =X= Smasherx74 =X=
He likely did not have is controller plugged in /...

He likely did not have is controller plugged in / registered. Many games such as SSB64 provide an error screen with a circle or square with a red X inside of it.

https://i.imgur.com/8aohNsH.png
Forum: Open Discussion 19th June 2018, 02:40 AM
Replies: 5
Views: 1,830
Posted By =X= Smasherx74 =X=
settings > config graphics

settings > config graphics
Forum: Open Discussion 4th June 2018, 02:19 AM
Replies: 3
Views: 1,568
Posted By =X= Smasherx74 =X=
Press F4, or config audio and check sync audio to...

Press F4, or config audio and check sync audio to game.
Forum: Open Discussion 30th May 2018, 11:25 AM
Replies: 6
Views: 1,819
Posted By =X= Smasherx74 =X=
2.X was allowed after sometime while I was...

2.X was allowed after sometime while I was involved with the community iirc. They also made emulator runs 100% illegal at one point, then came up with solution to make 2.X acceptable by timing the...
Forum: Open Discussion 30th May 2018, 01:49 AM
Replies: 6
Views: 1,819
Posted By =X= Smasherx74 =X=
I don't understand why'd they'd ban 2.X, if load...

I don't understand why'd they'd ban 2.X, if load times are the issue then do what the OOT/MM community did.

If you want to ban 2.X then ban emulation in general or create another category for emu...
Forum: Project 64 - v2.x - Issues 30th May 2018, 12:49 AM
Replies: 8
Views: 1,903
Posted By =X= Smasherx74 =X=
You don't give a fuck about fixing Nrage.

You don't give a fuck about fixing Nrage.
Forum: Open Discussion 30th May 2018, 12:40 AM
Replies: 6
Views: 1,819
Posted By =X= Smasherx74 =X=
Everything is backed up, there are tons of places...

Everything is backed up, there are tons of places with standalone backups of everything.

What speedrunning community are you referring to here? OOT/MM stepped up to 2.X and started timing the...
Forum: Open Discussion 24th May 2018, 12:34 AM
Replies: 2
Views: 786
Posted By =X= Smasherx74 =X=
*cough cough* you may in the future. ;)

*cough cough* you may in the future.

;)
Forum: Open Discussion 15th May 2018, 11:19 PM
Replies: 1
Views: 1,039
Posted By =X= Smasherx74 =X=
You might be able to use the TAS input plugin but...

You might be able to use the TAS input plugin but PJ64 doesn't have the same recording and frame advance features.
Forum: Project 64 - v2.x - Issues 12th May 2018, 02:50 AM
Replies: 0
Views: 474
Posted By =X= Smasherx74 =X=
Nrage with SSB64: Can't upsmash, uptilting instead (without buffer)

With Nrage V2 (any version) on 2.X project64, In super smash brothers when playing on keyboard, I'm unable to upsmash / forward smash / down smash like I normally can on older Nrage versions and on...
Forum: Project 64 - v2.x - Suggestions 8th May 2018, 01:12 AM
Replies: 7
Views: 7,964
Posted By =X= Smasherx74 =X=
Most N64 games are running a 20-30 fps, some...

Most N64 games are running a 20-30 fps, some games like Smash and F Zero run at 60fps.






The difference between 30 fps and 60 fps is huge. You have 30 extra frames per second to make...
Forum: Project 64 - v2.x - Suggestions 23rd April 2018, 12:23 AM
Replies: 15
Views: 9,062
Posted By =X= Smasherx74 =X=
Using British English while speaking and writing...

Using British English while speaking and writing in American English isn't technically correct. I'd say the same holds true for languages like Brazilian Portuguese and regular Portuguese. Sure you...
Forum: Open Discussion 20th April 2018, 02:39 AM
Replies: 6
Views: 896
Posted By =X= Smasherx74 =X=
There is a Xinput wrapper called Durazno, it...

There is a Xinput wrapper called Durazno, it should do the trick.
Forum: Open Discussion 19th February 2018, 09:45 AM
Replies: 5
Views: 1,830
Posted By =X= Smasherx74 =X=
copy your majoras mask save files from the save...

copy your majoras mask save files from the save folder in 1.7 to 2.3 or set your save file directory to the 1.7 location
Forum: Open Discussion 20th January 2018, 07:58 PM
Replies: 3
Views: 937
Posted By =X= Smasherx74 =X=
I been good, nice to see you're still around lol....

I been good, nice to see you're still around lol.


This CF 1 option has made SSB64 online feel a lot more like console. Outside of menu screens it seems to decrease the frame delay slightly. We...
Forum: Project 64 - v2.x - Suggestions 8th January 2018, 03:24 AM
Replies: 3
Views: 6,622
Posted By =X= Smasherx74 =X=
Did somebody mention me? Google Project64k.

Did somebody mention me?

Google Project64k.
Forum: Open Discussion 6th January 2018, 11:51 PM
Replies: 3
Views: 937
Posted By =X= Smasherx74 =X=
Lightbulb Super Smash Bros 64, setting Counter Factor to 1 improves menu speed/decreases delay.

Recently in the smash64 community we've discovered setting Counter Factor to 1 increases menu load speeds (similar to console) and decreases frame delay a little bit over kaillera.

Here's the...
Forum: Project 64 - v2.x - Suggestions 20th September 2016, 06:24 PM
Replies: 1
Views: 3,021
Posted By =X= Smasherx74 =X=
There is unofficial builds of PJ64 with kaillera...

There is unofficial builds of PJ64 with kaillera netplay support.

There is also a special plugin that allows you to do p2p netplay with multiple people (and it can sync every game no problem, as...
Forum: Open Discussion 30th August 2015, 03:27 AM
Replies: 1
Views: 1,758
Posted By =X= Smasherx74 =X=
Thank you PJ64 devs and contributors

Console: http://i.imgur.com/Qsg1fHM.gif

Glide64 with zilmar edits: http://i.imgur.com/ubwC8Zx.gif


This... and

SM64 invisible cap grain...

anyone?
Forum: Open Discussion 19th June 2015, 05:19 AM
Replies: 51
Views: 19,210
Posted By =X= Smasherx74 =X=
I didn't know you had a bridge in your home, how...

I didn't know you had a bridge in your home, how very fortunate of you.
Forum: Open Discussion 19th June 2015, 01:20 AM
Replies: 51
Views: 19,210
Posted By =X= Smasherx74 =X=
Life under the bridge is fabulous aint it?

Life under the bridge is fabulous aint it?
Forum: Project 64 - v2.x - Issues 16th June 2015, 07:25 AM
Replies: 13
Views: 4,823
Posted By =X= Smasherx74 =X=
Well PJ64 2.2 has the most accurate DK64 intro...

Well PJ64 2.2 has the most accurate DK64 intro with GLideN64 and Jabo's audio as far as I can get. I mean some words slightly go off sync at times but for the most part its in sync.
Forum: Open Discussion 16th June 2015, 04:36 AM
Replies: 2
Views: 4,437
Posted By =X= Smasherx74 =X=
It's the Deadzone probably. Or it could be...

It's the Deadzone probably.

Or it could be the analog range.
Forum: Project 64 - v2.x - Issues 16th June 2015, 12:31 AM
Replies: 13
Views: 4,823
Posted By =X= Smasherx74 =X=
Nutshell: There are various games that have...

Nutshell: There are various games that have various issues with various audio plugins.
Showing results 1 to 25 of 141

 
Forum Jump

All times are GMT. The time now is 07:59 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.