Forum: Project 64 - v2.x - Issues
8th May 2018, 01:06 AM
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Replies: 10
Views: 4,684
Ah, text boxing, yep.
This basically always...
Ah, text boxing, yep.
This basically always happens to me with Project 64, regardless of the game, regardless of the version, regardless of the settings. I've been a casual/semi-serious emulator...
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Forum: Project 64 - v2.x - Suggestions
8th May 2018, 12:56 AM
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Replies: 8
Views: 20,231
K, to reply to your reply, I'd have to repeat...
K, to reply to your reply, I'd have to repeat what I said already, which is that I'd rather play some games at 30 fps because of more consistent gameplay etc...
but I'm gonna just assume you said...
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Forum: Project 64 - v2.x - Suggestions
6th May 2018, 11:15 PM
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Replies: 8
Views: 20,231
Additional sidenote, the difference between 30...
Additional sidenote, the difference between 30 FPS and 60 FPS for me is kinda meh. As long as it doesn't drop too far below 30, I don't care.
Lemme put it this way...what's more noticeable? 60...
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Forum: Project 64 - v2.x - Suggestions
6th May 2018, 11:13 PM
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Replies: 8
Views: 20,231
So...
When I use the FPS counter option in...
So...
When I use the FPS counter option in one of the default video plugins and it says 60 FPS, then suddenly drops to below 30 FPS...
...the game isn't actually running at 60 FPS/it's my...
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Forum: Project 64 - v2.x - Suggestions
4th May 2018, 07:08 PM
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Replies: 8
Views: 20,231
Add 30 FPS Frame-Limiter
Can we add a 30 FPS Frame-Limiter? Simple click function right under the "Remove Frame-Limiter" option.
1) The games were designed to run at 30 FPS/anything higher breaks some games./It's more...
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Forum: Project 64 - v2.x - Issues
4th May 2018, 06:57 PM
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Replies: 0
Views: 3,577
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