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Forum: Project 64 - v2.x - Suggestions 5th July 2011, 02:57 PM
Replies: 15
Views: 7,261
Posted By Jabo
I've made this a sticky topic in the issues...

I've made this a sticky topic in the issues forum, you can participate in existing threads just can't create issues.
Forum: Project 64 - v2.x - Issues 5th July 2011, 02:54 PM
Replies: 0
Views: 17,120
Posted By Jabo
Lightbulb Notice

You have to have Project64 supporter status to create new threads in here, everyone can participate in existing threads.
Forum: Site News 3rd July 2011, 05:47 PM
Replies: 119
Views: 136,385
Posted By Jabo
perhaps a bit more on topic ...

perhaps a bit more on topic

http://www.ign.com/videos/2011/06/17/the-legend-of-zelda-ocarina-of-time-3d-video-review?objectid=77881&show=HD

is a more in depth video review, some things are...
Forum: Open Discussion 1st July 2011, 12:04 PM
Replies: 33
Views: 9,591
Posted By Jabo
I don't have an Atom so I can't speak to with any...

I don't have an Atom so I can't speak to with any specific degree of information here, but I borrowed a friend's Atom N250 years ago (which is a fair bit slower even in terms of graphics compared to...
Forum: Project 64 - v2.x - Issues 30th June 2011, 04:58 PM
Replies: 4
Views: 15,024
Posted By Jabo
that's a pretty interesting find actually... have...

that's a pretty interesting find actually... have you tried that with the software renderer? do you have a save state you are using that you can upload?
Forum: Project 64 - v2.x - Issues 30th June 2011, 04:56 PM
Replies: 9
Views: 4,876
Posted By Jabo
totally awesome thanks!

totally awesome thanks!
Forum: Project 64 - v2.x - Suggestions 28th June 2011, 12:10 PM
Replies: 5
Views: 3,648
Posted By Jabo
I actually thought it did that, I remember...

I actually thought it did that, I remember removing that functionality from the graphics plugin because of it. I'd need zilmar to say definitely thought if it is in 1.6 or 1.7
Forum: Project 64 - v2.x - Issues 27th June 2011, 11:33 PM
Replies: 10
Views: 18,367
Posted By Jabo
kind of a useless thread, locking...

kind of a useless thread, locking...
Forum: Project 64 - v2.x - Suggestions 27th June 2011, 12:39 PM
Replies: 21
Views: 9,435
Posted By Jabo
What kind of shaders would you use it for?

What kind of shaders would you use it for?
Forum: Project 64 - v1.6 26th June 2011, 03:51 AM
Replies: 19
Views: 11,489
Posted By Jabo
You are welcome to upload a save state here, I'll...

You are welcome to upload a save state here, I'll check it out, I have the same video card actually so I'm doubting it's hardware related... sadly the 1.6 is very old at this point so there is also a...
Forum: Project 64 - v2.x - Issues 24th June 2011, 06:43 PM
Replies: 9
Views: 4,876
Posted By Jabo
can you let me know which version of DirectInput...

can you let me know which version of DirectInput 1.7 worked? specifically which build?

build 11 didn't change much I really don't understand why that wouldn't work.

Additionally build 12 has a...
Forum: Project 64 - v1.6 19th June 2011, 12:49 PM
Replies: 4
Views: 11,889
Posted By Jabo
yea it's likely that this game's high resolution...

yea it's likely that this game's high resolution mode just isn't supported in project64, as dsx said most of the benefit is already obtained simply by running it in project64... there is a chance...
Forum: Project 64 - v2.x - Issues 14th June 2011, 12:24 PM
Replies: 5
Views: 2,269
Posted By Jabo
yea it's there you just might have to do what...

yea it's there you just might have to do what "clasttastic!" ??? said :P
Forum: Project 64 - v1.6 10th June 2011, 12:52 AM
Replies: 0
Views: 24,819
Posted By Jabo
Lightbulb Questions and Answers

1. What are the best plugins to use?

Generally the best plugins to use with Project64 are the ones already included, regardless of what kind of hardware you have, we recommend starting out with...
Forum: Project 64 - v1.6 10th June 2011, 12:28 AM
Replies: 10
Views: 8,565
Posted By Jabo
sounds like it's probably time for a sticky...

sounds like it's probably time for a sticky thread in here too....
Forum: Site News 2nd June 2011, 12:23 PM
Replies: 119
Views: 136,385
Posted By Jabo
Yea they've kind of whored out the zelda games,...

Yea they've kind of whored out the zelda games, releases on gamecube, virtual console on wii, now a remake of ocarina of time on 3DS... somehow given the resolution of the 3DS I'm not sure it's more...
Forum: Project 64 - v1.6 30th May 2011, 07:54 PM
Replies: 22
Views: 7,589
Posted By Jabo
Cool nice job drilling into the details everyone,...

Cool nice job drilling into the details everyone, I've reproduced the same problem on my Intel GMA 4500, seems like a bug in 1.6
Forum: Site News 30th May 2011, 05:29 PM
Replies: 119
Views: 136,385
Posted By Jabo
Ocarina of Time 3DS

With the release of one of my most loved games, Ocarina of Time, coming to the 3DS in updated glory I thought I'd take a look at some screenshots and compare them to what is available on the Nintendo...
Forum: Project 64 - v1.6 28th May 2011, 11:09 PM
Replies: 22
Views: 7,589
Posted By Jabo
that sounds frightening, can you point me at how...

that sounds frightening, can you point me at how you know that? Just curious, you are saying all GeForce 7/8 series cards don't work with this? I have a GeForce 8500 I can try this out later.
Forum: Project 64 - v2.x - Issues 28th May 2011, 11:03 PM
Replies: 29
Views: 9,151
Posted By Jabo
it would of been nice if i had error logging of...

it would of been nice if i had error logging of some kind ... that's really the first step to diagnosing this kind of problem, it's creepy that it works for everyone else however...

it's also...
Forum: Project 64 - v2.x - Issues 24th May 2011, 01:17 PM
Replies: 29
Views: 9,151
Posted By Jabo
Sorry I am meaning to post something valuable...

Sorry I am meaning to post something valuable here just nothing to offer sadly, it's difficult to diagnose this type of problem, it's suppose to just work :mad:

Can someone summarize what works...
Forum: Project 64 - v2.x - Issues 21st May 2011, 02:51 PM
Replies: 29
Views: 9,151
Posted By Jabo
So basically none of the Direct3D8 plugins work...

So basically none of the Direct3D8 plugins work for you, which makes sense it should be consistently not working... the strange thing is that I have the same graphics chipset as you and obviously it...
Forum: Project 64 - v2.x - Issues 21st May 2011, 02:46 PM
Replies: 38
Views: 15,106
Posted By Jabo
Emulation for me is essentially an interpreter,...

Emulation for me is essentially an interpreter, which makes doing any kind of analysis tricky, making state changes in parallel wouldn't be the first way to improve performance but for normal...
Forum: Open Discussion 20th May 2011, 08:09 PM
Replies: 31
Views: 9,095
Posted By Jabo
We'll probably never get to cycle accuracy across...

We'll probably never get to cycle accuracy across the board, the display processor is too complicated to do things like cycle accurate rendering... I can't imagine doing a pixel/scanline renderer......
Forum: Project 64 - v2.x - Issues 20th May 2011, 07:55 PM
Replies: 38
Views: 15,106
Posted By Jabo
It wasn't microcode emulation entirely, Goldeneye...

It wasn't microcode emulation entirely, Goldeneye is sending commands directly the display processor similar to how the RSP microcode would if it was processing a triangle. Project64 always had...
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