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Forum: Project 64 - v2.x - Issues Yesterday, 05:37 PM
Replies: 8
Views: 312
Posted By RPGMaster
Talking I know it's confusing but Glide64 is different...

I know it's confusing but Glide64 is different than GLideN64. Try this https://drive.google.com/file/d/1M9EeBBAmxQsVsDZ8DJscvYt2T3EkPoQo/view?usp=sharing

You will find the dll in the folder named...
Forum: Project 64 - v2.x - Issues 20th May 2018, 04:09 PM
Replies: 8
Views: 312
Posted By RPGMaster
Talking Try GLideN64 (i hardly use it, so idk if it fixes...

Try GLideN64 (i hardly use it, so idk if it fixes this). If that doesn't work, then the only solution is Angrylion's RDP. This is a graphics plugin issue :D.
Forum: Project 64 - v2.x - Issues 20th May 2018, 03:56 AM
Replies: 7
Views: 480
Posted By RPGMaster
Talking Don't worry, it's not a dumb question :D . N64...

Don't worry, it's not a dumb question :D . N64 emulation is not 'easy' to set up. Right now, I don't know where to get recent builds for you. I can look around some more later, or perhaps i can...
Forum: Project 64 - v2.x - Issues 13th May 2018, 07:56 PM
Replies: 7
Views: 480
Posted By RPGMaster
Talking You have to use an accurate video plugin...

You have to use an accurate video plugin (Angrylion's RDP) to really enjoy this game. Which also means you have to play at native resolution too.

These other video plugins won't cut it, unless you...
Forum: Open Discussion 5th May 2018, 11:44 PM
Replies: 19
Views: 1,414
Posted By RPGMaster
iirc, it's 30 posts. I haven't found...

iirc, it's 30 posts.

I haven't found anything on reverb yet, but I will try searching when I get the chance.
Forum: Project 64 - v2.x - Issues 2nd May 2018, 07:58 PM
Replies: 1
Views: 212
Posted By RPGMaster
Talking I do not think they've fixed texture alignment...

I do not think they've fixed texture alignment issues. I still recommend that you use the latest builds though. They can be found here (https://github.com/gonetz/GLideN64/issues/1574)
Forum: Project 64 - v2.x - Issues 24th April 2018, 06:08 PM
Replies: 25
Views: 8,094
Posted By RPGMaster
Talking Try turning off sync audio, if that's currently...

Try turning off sync audio, if that's currently enabled :D.
Forum: Open Discussion 10th April 2018, 06:16 AM
Replies: 2
Views: 407
Posted By RPGMaster
Talking You might be able to get it back by restoring the...

You might be able to get it back by restoring the file to a previous date. Depends on if the OS made a backup or not.
Forum: Open Discussion 2nd April 2018, 06:22 PM
Replies: 19
Views: 1,414
Posted By RPGMaster
Talking I must say, I'm impressed with the music you've...

I must say, I'm impressed with the music you've uploaded on youtube. I'd love to see this done for a lot of games, like Deadly Arts. I'll see if I can find any info on reverb and chorus this week.
...
Forum: Open Discussion 29th March 2018, 08:06 PM
Replies: 19
Views: 1,414
Posted By RPGMaster
Talking Feel free to post any valid links man :D . Any...

Feel free to post any valid links man :D . Any posts with links, made by users without enough posts will simply require approval by a moderator/admin.

When I looked into audio microcode, I don't...
Forum: Open Discussion 29th March 2018, 05:56 AM
Replies: 1
Views: 315
Posted By RPGMaster
Talking I think the site migrated or something. Anyway,...

I think the site migrated or something. Anyway, while I do think it's unfortunate we lost attachments, I don't see a reason to use this outdated plugin. Angrylion's current code is better :D.
Forum: Open Discussion 24th February 2018, 06:11 AM
Replies: 11
Views: 1,827
Posted By RPGMaster
Talking i3 8350k was a good choice. You don't even need...

i3 8350k was a good choice. You don't even need overclocking if all you're going to do is play mario kart :D . Hopefully you will put that graphics card to goood use, because it's not at all...
Forum: Project 64 - v2.x - Suggestions 24th February 2018, 06:05 AM
Replies: 3
Views: 940
Posted By RPGMaster
Red face why remove? doesn't hurt to bundle imo. ...

why remove? doesn't hurt to bundle imo.

Shunyuan's is closed source and unstable. I'd rather just use Project64 audio.

Bad move.

Not true. It has better LLE support than Glide64 and the...
Forum: Open Discussion 24th February 2018, 05:41 AM
Replies: 21
Views: 2,641
Posted By RPGMaster
Talking Hello Justin, glad to hear your feedback. You're...

Hello Justin, glad to hear your feedback. You're welcome :D . RNG isn't perfect on emulator, so you may be right about the lightning. THe console's timing is more random, than what current emulators...
Forum: Open Discussion 21st January 2018, 02:26 AM
Replies: 3
Views: 538
Posted By RPGMaster
Talking I don't recall seeing frame drops with CF 2, but...

I don't recall seeing frame drops with CF 2, but I did prefer CF 1 anyway for SSB :D .

The whole issue with early 2.x running Zelda too fast, was due to the default VI refresh rate being set to...
Forum: Open Discussion 21st January 2018, 02:21 AM
Replies: 21
Views: 2,641
Posted By RPGMaster
Talking Hello Justin, I just wanted to clarify by saying...

Hello Justin, I just wanted to clarify by saying that FAT enabled, was bad for RNG. Disabling it is what fixed the RNG issue. FAT has been improved since then, but still isn't as good imho :D.
...
Forum: Project 64 - v2.x - Suggestions 20th January 2018, 07:54 AM
Replies: 3
Views: 993
Posted By RPGMaster
Talking Desyncs like crazy :D . Terrible way to play...

Desyncs like crazy :D . Terrible way to play online..

I recommend AQZ netplay input plugin, if you can get it working.
Forum: Project 64 - v2.x - Issues 20th January 2018, 07:47 AM
Replies: 3
Views: 370
Posted By RPGMaster
Talking If i understand your issue correctly, there's an...

If i understand your issue correctly, there's an rdb option to fix your issue :D .

add AudioResetOnLoad=Yes, for any game where this happens :D.
Forum: Project 64 - v2.x - Issues 20th January 2018, 07:06 AM
Replies: 4
Views: 626
Posted By RPGMaster
Talking Try using cpu interpreter. let us know if that...

Try using cpu interpreter. let us know if that fixes the problem :D.
Forum: Open Discussion 20th January 2018, 06:59 AM
Replies: 5
Views: 902
Posted By RPGMaster
Talking That fork hasn't been updated in a while man :D....

That fork hasn't been updated in a while man :D. Here is the latest version of the most accurate video plugin
https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/

You have to compile the...
Forum: Open Discussion 20th January 2018, 06:52 AM
Replies: 3
Views: 538
Posted By RPGMaster
Talking Sup Smasher :D. I also prefer CF 1 for many...

Sup Smasher :D. I also prefer CF 1 for many games, but to each their own.

The menu speed being tied to CF/clockrate has been a known thing. Where have you been :D ??? Overclocking makes the menus...
Forum: Project 64 - v2.x - Issues 28th December 2017, 03:38 AM
Replies: 1
Views: 564
Posted By RPGMaster
what game?

what game?
Forum: Project 64 - v2.x - Issues 21st December 2017, 02:34 AM
Replies: 2
Views: 514
Posted By RPGMaster
Talking Maybe you are missing Direct X runtime?

Maybe you are missing Direct X runtime?
Forum: Open Discussion 21st December 2017, 02:31 AM
Replies: 11
Views: 1,827
Posted By RPGMaster
Talking You're welcome justin8571 :D . i5 7600k is liek...

You're welcome justin8571 :D . i5 7600k is liek 200 USD right now and i5 8600k is like 300 (but maybe you can find a better deal), unfortunately. Even a 1st gen i5 is good enough for N64 emulation...
Forum: Open Discussion 19th December 2017, 04:27 AM
Replies: 11
Views: 1,827
Posted By RPGMaster
Talking Hello justin8571 :D . Why use 1.6? 2.3 is...

Hello justin8571 :D .
Why use 1.6? 2.3 is faster and more accurate!

Any recent CPU is good enough and if you're only concerned about N64 emulation, you do not even need a graphics card. I myself...
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