Forum: Project 64 - v2.x - Issues
24th June 2014, 03:32 AM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
15th June 2014, 08:20 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
13th June 2014, 02:55 AM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
12th June 2014, 11:25 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
12th June 2014, 08:54 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
12th June 2014, 07:55 PM
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Replies: 53
Views: 19,745
I never get black screen issues,just the...
I never get black screen issues,just the disappearing textures,map pieces,and models.
Only part of them disappear,and the visual effect of changing areas also goes missing.
Most other OpenGL...
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Forum: Project 64 - v2.x - Issues
12th June 2014, 06:35 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
12th June 2014, 03:01 AM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
12th June 2014, 01:20 AM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
10th June 2014, 10:47 PM
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Replies: 53
Views: 19,745
The instant save was being a dick until I saved...
The instant save was being a dick until I saved with F5 on Slot1 which gave me the name I entered when trying to use the "Save As..." function in Fruit Edition.
It will have 20.0MB from the 1MB zip...
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Forum: Project 64 - v2.x - Issues
10th June 2014, 10:00 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
10th June 2014, 09:42 PM
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Replies: 53
Views: 19,745
The R4300i hits up to 40% when you are doing a...
The R4300i hits up to 40% when you are doing a lot of stuff,causing changes,or when areas are loading.
I had 20-27% of R4300i when just standing there.
I already mentioned my GFX card.
"I have...
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Forum: Project 64 - v2.x - Issues
10th June 2014, 09:27 PM
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Replies: 53
Views: 19,745
Got Ninja'd
Sorry about the wait RPGMaster. ...
Got Ninja'd
Sorry about the wait RPGMaster.
I couldn't find the bloody CPU usage option.
In OpenGL mode (fastest),I managed to get a "peak" of 72% in GFX and 50VI when on the HF-P Ledge above...
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Forum: Project 64 - v2.x - Issues
10th June 2014, 09:15 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
10th June 2014, 08:26 PM
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Replies: 53
Views: 19,745
Should of mentioned I am using my no frameskip...
Should of mentioned I am using my no frameskip code as usual.
I get full 60FPS and 60VI on Mudlord Rice while Glide slows to a crawl.
The only place with slowdown is Hailfire Peaks,and that only...
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Forum: Project 64 - v2.x - Issues
9th June 2014, 10:49 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
9th June 2014, 08:57 PM
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Replies: 53
Views: 19,745
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Forum: Project 64 - v2.x - Issues
11th May 2014, 03:27 PM
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Replies: 53
Views: 19,745
Extract the plugin and place it in the same...
Extract the plugin and place it in the same directory with your other GFX plugins.
Then go to settings in PJ64 and select the matching 1.6.1 plugin and enjoy.
You can also individually select what...
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Forum: Project 64 - v2.x - Issues
11th May 2014, 06:32 AM
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Replies: 53
Views: 19,745
I posted my copy at my own risk of getting in...
I posted my copy at my own risk of getting in trouble,but to help others in need.
http://forum.pj64-emu.com/attachment.php?attachmentid=809&d=1398024316
The 1.6.1 version fixes a whole bunch of...
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