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Forum: Project 64 - v2.x - Issues 24th June 2014, 03:32 AM
Replies: 53
Views: 19,745
Posted By retroben
Try loading it,enabling the auto compress,and...

Try loading it,enabling the auto compress,and saving again.

You might have to use a slot save in case it refuses to save by name.
Forum: Project 64 - v2.x - Issues 15th June 2014, 08:20 PM
Replies: 53
Views: 19,745
Posted By retroben
Sorry for being even more unrelated,but,I finally...

Sorry for being even more unrelated,but,I finally have root on my Fire TV which means I might be able to get Linux distro and then Wine or another Windows runner for using PJ64 whenever I want,rather...
Forum: Project 64 - v2.x - Issues 13th June 2014, 02:55 AM
Replies: 53
Views: 19,745
Posted By retroben
If you are talking about OpenGL performance,then...

If you are talking about OpenGL performance,then please do!
Forum: Project 64 - v2.x - Issues 12th June 2014, 11:25 PM
Replies: 53
Views: 19,745
Posted By retroben
YES! Putting bmglib in the main folder made all...

YES!
Putting bmglib in the main folder made all Rice plugins appear!:D

Edit2:I got bmglib from my copy of mupen64-rerecording-v8.

Edit:For anyone that reads this,use Rice 6.1.1 beta10 for...
Forum: Project 64 - v2.x - Issues 12th June 2014, 08:54 PM
Replies: 53
Views: 19,745
Posted By retroben
PJ64 does not detect that one either. I even...

PJ64 does not detect that one either.
I even tried placing both names in the cfg file and all that did was unselect the GFX plugin.:mad:

Edit:Mupen sucks.
Forum: Project 64 - v2.x - Issues 12th June 2014, 07:55 PM
Replies: 53
Views: 19,745
Posted By retroben
I never get black screen issues,just the...

I never get black screen issues,just the disappearing textures,map pieces,and models.
Only part of them disappear,and the visual effect of changing areas also goes missing.

Most other OpenGL...
Forum: Project 64 - v2.x - Issues 12th June 2014, 06:35 PM
Replies: 53
Views: 19,745
Posted By retroben
No I have not. Which build of Mupen should I...

No I have not.
Which build of Mupen should I get it from?

What is different in that version of Rice?
Forum: Project 64 - v2.x - Issues 12th June 2014, 03:01 AM
Replies: 53
Views: 19,745
Posted By retroben
I get the same slow performance with your plugin....

I get the same slow performance with your plugin.
Maybe Dolphin Emulator's plugin is more cutting edge,or their OpenGL is just slow too.
If only it didn't require the software vertex clipping to be...
Forum: Project 64 - v2.x - Issues 12th June 2014, 01:20 AM
Replies: 53
Views: 19,745
Posted By retroben
Can you attach the 1964 Video DX9 plugin that...

Can you attach the 1964 Video DX9 plugin that somehow got 60VI/s?

Did you dumb down the Rice OpenGL plugin for the fastest performance?
No texture enhancements,use smaller textures,no big...
Forum: Project 64 - v2.x - Issues 10th June 2014, 10:47 PM
Replies: 53
Views: 19,745
Posted By retroben
The instant save was being a dick until I saved...

The instant save was being a dick until I saved with F5 on Slot1 which gave me the name I entered when trying to use the "Save As..." function in Fruit Edition.
It will have 20.0MB from the 1MB zip...
Forum: Project 64 - v2.x - Issues 10th June 2014, 10:00 PM
Replies: 53
Views: 19,745
Posted By retroben
Yes I am using the Fruity sunovabidch. What...

Yes I am using the Fruity sunovabidch.
What plugin should I use when making the savestate?
If you already have a save,copy it into another folder if you want to keep it.
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:42 PM
Replies: 53
Views: 19,745
Posted By retroben
The R4300i hits up to 40% when you are doing a...

The R4300i hits up to 40% when you are doing a lot of stuff,causing changes,or when areas are loading.

I had 20-27% of R4300i when just standing there.

I already mentioned my GFX card.
"I have...
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:27 PM
Replies: 53
Views: 19,745
Posted By retroben
Got Ninja'd Sorry about the wait RPGMaster. ...

Got Ninja'd

Sorry about the wait RPGMaster.
I couldn't find the bloody CPU usage option.

In OpenGL mode (fastest),I managed to get a "peak" of 72% in GFX and 50VI when on the HF-P Ledge above...
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:15 PM
Replies: 53
Views: 19,745
Posted By retroben
You must remember that different computers have...

You must remember that different computers have very different results.
I have an Nvidia Geforce 6150SE nForce 430 card that can only be clocked up to 555MHz,and I have it set to a solid 500MHz....
Forum: Project 64 - v2.x - Issues 10th June 2014, 08:26 PM
Replies: 53
Views: 19,745
Posted By retroben
Should of mentioned I am using my no frameskip...

Should of mentioned I am using my no frameskip code as usual.
I get full 60FPS and 60VI on Mudlord Rice while Glide slows to a crawl.
The only place with slowdown is Hailfire Peaks,and that only...
Forum: Project 64 - v2.x - Issues 9th June 2014, 10:49 PM
Replies: 53
Views: 19,745
Posted By retroben
I still get weak Banjo-Tooie performance on glide...

I still get weak Banjo-Tooie performance on glide because the D3D side of mine sucks when compared to OpenGL performance in Mudlord's 6.1.4 Rice.
Forum: Project 64 - v2.x - Issues 9th June 2014, 08:57 PM
Replies: 53
Views: 19,745
Posted By retroben
Do I just install nGlide and then use the...

Do I just install nGlide and then use the provided Glide Plugin regularly,or do I want to get a specific version of the Glide Plugin?
Forum: Project 64 - v2.x - Issues 11th May 2014, 03:27 PM
Replies: 53
Views: 19,745
Posted By retroben
Extract the plugin and place it in the same...

Extract the plugin and place it in the same directory with your other GFX plugins.
Then go to settings in PJ64 and select the matching 1.6.1 plugin and enjoy.
You can also individually select what...
Forum: Project 64 - v2.x - Issues 11th May 2014, 06:32 AM
Replies: 53
Views: 19,745
Posted By retroben
I posted my copy at my own risk of getting in...

I posted my copy at my own risk of getting in trouble,but to help others in need.

http://forum.pj64-emu.com/attachment.php?attachmentid=809&d=1398024316

The 1.6.1 version fixes a whole bunch of...
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