Forum: Project 64 - v2.x - Issues
13th August 2017, 06:09 PM
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Replies: 3
Views: 2,697
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Forum: Project 64 - v2.x - Issues
9th August 2017, 09:01 PM
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Replies: 4
Views: 3,488
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Forum: Project 64 - v2.x - Issues
9th August 2017, 08:59 PM
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Replies: 1
Views: 1,866
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Forum: Project 64 - v2.x - Issues
9th August 2017, 08:45 PM
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Replies: 16
Views: 6,213
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Forum: Project 64 - v2.x - Issues
28th July 2017, 03:22 AM
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Replies: 16
Views: 6,538
The game's count factor needs to be set to...
The game's count factor needs to be set to 1...right-click on the game, select "Edit Game Settings" to access those options. Also, one thing I have been actively doing is setting all the games to 8...
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Forum: Project 64 - v2.x - Issues
28th July 2017, 03:16 AM
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Replies: 6
Views: 6,031
In the meantime, I would advise you to...
In the meantime, I would advise you to right-click on any of your games, click on "Game Settings" and use these settings:
http://i.imgur.com/lTfxVyi.png
These are the plugins I use:...
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Forum: Project 64 - v2.x - Issues
28th July 2017, 02:46 AM
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Replies: 6
Views: 6,031
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Forum: Open Discussion
27th July 2017, 06:31 AM
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Replies: 40
Views: 18,872
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Forum: Site News
27th July 2017, 02:44 AM
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Replies: 64
Views: 145,599
GlideN64 wraps Voodoo3 functions (Glide3x) to...
GlideN64 wraps Voodoo3 functions (Glide3x) to OpenGL. It even says so in the mission statement on Indiegogo
https://www.indiegogo.com/projects/gliden64-graphics-plugin#/
As for the "Bloated"...
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Forum: Site News
27th July 2017, 02:38 AM
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Replies: 64
Views: 145,599
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Forum: Open Discussion
27th July 2017, 12:42 AM
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Replies: 12
Views: 8,225
I'll be sure to check it out....I am running it...
I'll be sure to check it out....I am running it on a Core i7 6700k with a NVIDIA GTX970...takes quite a bit to slow me down. I will try the WIP builds of GlideN64. Keep in mind too that I used 4GB...
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Forum: Project 64 - v2.x - Issues
23rd July 2017, 04:55 AM
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Replies: 1
Views: 3,939
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Forum: Project 64 - v2.x - Issues
23rd July 2017, 04:51 AM
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Replies: 1
Views: 12,578
It should be possible. The nRage controller...
It should be possible. The nRage controller plugin packaged with PJ64 primarily uses Direct Input unless the Xinput option is checked. All you would have to do is map the buttons if the BluTooth...
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Forum: Open Discussion
22nd July 2017, 11:14 PM
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Replies: 12
Views: 8,225
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Forum: Open Discussion
22nd July 2017, 07:50 PM
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Replies: 1
Views: 3,633
First, you have to verify that your friend's...
First, you have to verify that your friend's controller is connected...
You have to configure nrage's plugin to do that. Go to the "Controller 2" tab in the plugin's configuration box and check...
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Forum: Open Discussion
22nd July 2017, 05:39 PM
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Replies: 12
Views: 8,225
Any time :cool:
If you want to use a...
Any time :cool:
If you want to use a different texture pack for Zelda OOT, that is usable with GlideN64, someone ported all the textures from OOT for the 3DS (it has the best character textures). ...
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Forum: Open Discussion
21st July 2017, 03:29 AM
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Replies: 12
Views: 8,225
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Forum: Site News
21st July 2017, 02:41 AM
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Replies: 64
Views: 145,599
You can definitely install it yourselves. The...
You can definitely install it yourselves. The GlideN64 devs have provided various builds. zilmar, the reason it is 10MB in size is because a Glide wrapper is hard coded into the plugin's dynamic...
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Forum: Project 64 - v2.x - Issues
20th July 2017, 07:40 PM
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Replies: 1
Views: 3,980
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Forum: Open Discussion
20th July 2017, 07:06 PM
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Replies: 3
Views: 4,867
Sorry for the NecroPost
Sorry for Necroposting, squall-lionheart is technically right and wrong at the same time.
The N64 hardware itself probably did not have DIGITAL surround sound capabilities in the console. It...
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Forum: Open Discussion
11th April 2016, 12:52 PM
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Replies: 3
Views: 4,714
Shunyuan's Audio Plugin works perfectly. You...
Shunyuan's Audio Plugin works perfectly. You need to configure it to use XAudio2 because the plugin's DirectSound driver setting doesn't work unless you make a profile for PJ64 using Creative...
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Forum: Project 64 - v2.x - Issues
23rd November 2015, 01:22 PM
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Replies: 6
Views: 4,489
Uncheck Autodetect VRAM as it only reads up to...
Uncheck Autodetect VRAM as it only reads up to 512MB of VRAM...then manually adjust your VRAM setting to match your video card in MB....Do not force any NVIDIA Control Panel settings and stop using...
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Forum: Site News
23rd November 2015, 01:18 PM
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Replies: 97
Views: 316,939
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Forum: Project 64 - v2.x - Issues
18th February 2015, 03:45 PM
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Replies: 9
Views: 6,545
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Forum: Project 64 - v2.x - Suggestions
18th February 2015, 03:42 PM
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Replies: 7
Views: 6,803
There are a few games that do in fact run at...
There are a few games that do in fact run at 60fps because they were designed to do so. Some games run at 30fps. Frame rate in terms of actual N64 games are internal and are measured as FPS....With...
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