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Forum: Project 64 - v2.x - Suggestions 3rd March 2013, 04:28 AM
Replies: 47
Views: 46,086
Posted By mudlord_
people have different goals. Some like to...

people have different goals.

Some like to masturbate to 1080p visuals, increased internal res and hires textures, others masturbate to raw unfiltered/unaltered pixels.
Forum: Project 64 - v2.x - Suggestions 21st February 2013, 02:03 AM
Replies: 47
Views: 46,086
Posted By mudlord_
Yes, hapless AMD users like myself need to rot in...

Yes, hapless AMD users like myself need to rot in hell for poor CPU choices. but when you think about it, $300 for a Ivy Bridge CPU aint that bad.



Yes, nothing wrong with zilmar's approach...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:30 AM
Replies: 47
Views: 46,086
Posted By mudlord_
Not 100% true. You get demands from pathetic end...

Not 100% true. You get demands from pathetic end users like wanting accurate aspect ratio settings to preserve "square pixels" and shit.

All in all, I hate end users, I find that they are vermin.
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:21 AM
Replies: 47
Views: 46,086
Posted By mudlord_
In that case, would be very interesting to see...

In that case, would be very interesting to see what MarathonMan can accomplish, even if it means upgrading a CPU to support SSSE3 and such vector extensions.

I seen cases where cycle accurate can...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:09 AM
Replies: 47
Views: 46,086
Posted By mudlord_
Yes, I have been FORCED to accept that fact. ...

Yes, I have been FORCED to accept that fact.

Happy?

If cycle accuracy is what the public wants......its what the public must get.
Now if you don't mind, I must completely purge all n64video...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 02:46 AM
Replies: 47
Views: 46,086
Posted By mudlord_
oh yes, including using Nintendo's manuals for...

oh yes, including using Nintendo's manuals for documentation on thier ucodes.



Maybe they find it a challenge, like Gonetz did for finding out the lighting in CBFD? Maybe for speed (like its...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 01:44 AM
Replies: 47
Views: 46,086
Posted By mudlord_
I'll bite. That I agree with. And I...

I'll bite.



That I agree with. And I also personally don't see the harm in learning how a game's graphics work on a low software level. And reimplementing said processes. Sure you can have fun...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:27 AM
Replies: 47
Views: 46,086
Posted By mudlord_
ic what you did thar go ahead :D ...

ic what you did thar



go ahead :D

ok, I should insult your work for not being SSE, and MarathonMan's for being SSE, happy?
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:21 AM
Replies: 47
Views: 46,086
Posted By mudlord_
Which is good. Become more like byuu, then I...

Which is good.

Become more like byuu, then I have more motivation to treat you like byuu. :D

Which means pissing on your current work, which I haven't done ONCE.

Sure its illogical, but byuu...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:16 AM
Replies: 47
Views: 46,086
Posted By mudlord_
No, its very good someone gives a damn about...

No, its very good someone gives a damn about cycle accuracy everything.

How else will progress be done? :mad:
Do you honestly think opcode accuracy is adequate? It sure as hell IS NOT!!!!

We...
Forum: Project 64 - v2.x - Suggestions 18th February 2013, 01:29 AM
Replies: 47
Views: 46,086
Posted By mudlord_
Indeed, the idea of hires textures must die and...

Indeed, the idea of hires textures must die and pave the way for per pixel/cycle RDP accuracy! :D
Forum: Project 64 - v2.x - Suggestions 18th February 2013, 01:22 AM
Replies: 47
Views: 46,086
Posted By mudlord_
and who the hell would do that when FatCat and...

and who the hell would do that when FatCat and MarathonMan are making it thier mission to make HLE (thus your fancy enhancements) obsolete?

Makes it kinda pointless to continue HLE if everyone...
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