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Forum: Project 64 - v2.x - Suggestions 6th August 2014, 08:31 PM
Replies: 47
Views: 46,087
Posted By HatCat
something thru which you browse, rather than...

something thru which you browse, rather than being browsed on by a company of molesterers like Google
Forum: Project 64 - v2.x - Suggestions 5th August 2014, 07:27 PM
Replies: 47
Views: 46,087
Posted By HatCat
lol chrome (wait why don't you have a browser)

lol chrome (wait why don't you have a browser)
Forum: Project 64 - v2.x - Suggestions 10th April 2013, 12:54 PM
Replies: 47
Views: 46,087
Posted By HatCat
lulz ^ Last night, I just rewrote the entire...

lulz ^

Last night, I just rewrote the entire RSP divide system from the legacy controlled FP method zilmar/MAME was using (as of z64gl), to the official divide techniques installed to the most...
Forum: Project 64 - v2.x - Suggestions 6th April 2013, 08:22 PM
Replies: 47
Views: 46,087
Posted By HatCat
Come on! This again? HLE means it can be...

Come on! This again?

HLE means it can be perfect based on the software that's running.

You can port a game from N64 to Win32 native executable and it will run like a perfect replica of just...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 08:07 PM
Replies: 47
Views: 46,087
Posted By HatCat
I mean to do it for accuracy, not speed...

I mean to do it for accuracy, not speed necessarily.

Many times, changes for accuracy go hand-in-hand with changes for speed.
SSE is such an example because why decline enhancements to the...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:33 AM
Replies: 47
Views: 46,087
Posted By HatCat
EVERYTHING lawlz... gimme CA for ALL!11!1 :eek:...

EVERYTHING lawlz...
gimme CA for ALL!11!1 :eek:

If I had to pick, I would say, do CA only for the well-engineered, educational/scientifically interesting systems.

But for anything totally...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:14 AM
Replies: 47
Views: 46,087
Posted By HatCat
lol Part of me wishes there was another way...

lol

Part of me wishes there was another way to make it 100% accurate, without including the slowness of cycle-accuracy. I see it as process of elimination: if there is no other way to patch the...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 03:02 AM
Replies: 47
Views: 46,087
Posted By HatCat
Forgot about that honestly, but I figure if they...

Forgot about that honestly, but I figure if they had to want HLE they would reverse the entire ucode segments which is a shitload of work, effective at wasting one's life away.

But it would be so...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 02:22 AM
Replies: 47
Views: 46,087
Posted By HatCat
Well I try to reverse whenever possible, with...

Well I try to reverse whenever possible, with what little resources I have (a real N64 no longer being one of them, I'm hoping to RE the memory pak reserved bits on the hardware somehow...sometimes I...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:42 AM
Replies: 47
Views: 46,087
Posted By HatCat
Hmmm oh yeah, Well, I don't really see...

Hmmm oh yeah,



Well, I don't really see HLE as "emulation progress", but it is useful for learning how to make target hardware behavior more direct on the native environment, studying the...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:30 AM
Replies: 47
Views: 46,087
Posted By HatCat
Meh. Look, I'm speaking the truth when I say...

Meh.

Look, I'm speaking the truth when I say that I'm not concerned with your opinions about my work (though, part of that is contributed by the impression I'm getting that you never seem to have...
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:23 AM
Replies: 47
Views: 46,087
Posted By HatCat
Silly liar. You piss on everyone else's site +...

Silly liar. You piss on everyone else's site + work.

I don't care what you think about mine. You insult basically everyone else here; why should just one person make me not ban you at VBA-M? :p
Forum: Project 64 - v2.x - Suggestions 19th February 2013, 12:19 AM
Replies: 47
Views: 46,087
Posted By HatCat
Those were the key words, btw. :) Since you...

Those were the key words, btw. :)

Since you have failed this step I am considering even more to become like byuu, until you learn to shut up. ;)
Forum: Project 64 - v2.x - Suggestions 18th February 2013, 01:50 AM
Replies: 47
Views: 46,087
Posted By HatCat
Most of the test plugins I gave you were speed...

Most of the test plugins I gave you were speed rewrites, or DMA security rewrites, which would not fix the finite geometry segmentation bugs in DK64.

All of the opcode rewrites I have done since...
Forum: Project 64 - v2.x - Suggestions 18th February 2013, 01:45 AM
Replies: 47
Views: 46,087
Posted By HatCat
I meant to say B-K cause that was what he was...

I meant to say B-K cause that was what he was talking about.
B-T I did a typo.

Tooie will overwrite $zero via SPECIAL::ADD or SPECIAL::AND, if unchecked.
Forum: Project 64 - v2.x - Suggestions 18th February 2013, 01:27 AM
Replies: 47
Views: 46,087
Posted By HatCat
I still have some interest in HLE. It is...

I still have some interest in HLE.

It is useful for making execution more direct and linear for cases where the hardware operation is too far away from what we can do with Intel ranging over the...
Forum: Project 64 - v2.x - Suggestions 17th February 2013, 11:33 PM
Replies: 47
Views: 46,087
Posted By HatCat
Nope, DK64 uses its own RSP graphics microcode,...

Nope, DK64 uses its own RSP graphics microcode, apart from what Banjo-Kazooie uses.

B-T never (immediately) executes ADD $zero, s1, s2 and tries to overwrite $0 like DK64 does. :D

I have not...
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