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Forum: Open Discussion 9th February 2010, 03:01 AM
Replies: 14
Views: 8,786
Posted By Ch0b0
I tested 1964 v1.1 and noticed it has a higher...

I tested 1964 v1.1 and noticed it has a higher framerate at the same VI/s in Goldeneye. I tried the same plugins on each.

With Glide64, at the Dam level where you first get control, the framerate...
Forum: Open Discussion 8th February 2010, 10:49 PM
Replies: 14
Views: 8,786
Posted By Ch0b0
Ok, so it is emulates the game at the same...

Ok, so it is emulates the game at the same framerate that the Nintendo 64 would? I guess it would make sense in games like Mario 64 and Starfox 64 which run at a constant 30fps no matter what. I'm...
Forum: Open Discussion 8th February 2010, 09:00 PM
Replies: 14
Views: 8,786
Posted By Ch0b0
Unfortunately, that did not do anything to affect...

Unfortunately, that did not do anything to affect the performance. What should the framerate be? If I start the first level of Goldeneye and just leave it at the starting position when you first get...
Forum: Open Discussion 8th February 2010, 02:21 AM
Replies: 14
Views: 8,786
Posted By Ch0b0
None of my ROMs work with zilmar's CFB. I just...

None of my ROMs work with zilmar's CFB. I just get a bunch of colored lines.

It's beginning to get irritating especially in the facility. In the lab area it can dip to 5fps when the action kicks...
Forum: Open Discussion 7th February 2010, 09:14 PM
Replies: 14
Views: 8,786
Posted By Ch0b0
I'll try that next. I noticed that Glide64 has a...

I'll try that next. I noticed that Glide64 has a % indicator which indicates the percentage of actual N64 speed. During the slowdowns it stays locked at 99-100%.



Isn't it "technically"...
Forum: Open Discussion 6th February 2010, 09:58 PM
Replies: 14
Views: 8,786
Posted By Ch0b0
Awful framerate with high end system!

I've tried every plugin I could but the framerate is just atrocious! Here are the plugins I've tried:

Jabo D3D6 & 8
Glide64
gln64
1964 community edition
Direct64


Goldeneye runs at...
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