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Forum: Project 64 - v2.x - Issues 19th February 2013, 04:48 PM
Replies: 6
Views: 30,266
Posted By RapidPixel
Super Smash Bros. Items don't render correctly

Super Smash Bros. Items don't render correctly on PJ64 2.0.0.6. They are so small you can hardly see them. This didn't happen in PJ64 1.6.
Forum: Project 64 - v2.x - Issues 14th July 2009, 11:38 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
Okay, I've tried 1.7.0.23. (the one that starts...

Okay, I've tried 1.7.0.23. (the one that starts off as only a binary exe file)
It gives me the same error as all the others before 1.7.0.7. "The Failed to Allocate"
and the "For members only" error.
Forum: Project 64 - v2.x - Issues 13th July 2009, 05:11 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
I'm not sure what you mean by updating the EXE....

I'm not sure what you mean by updating the EXE. How would I use these changes to my benefit--to find the problem?
Forum: Project 64 - v2.x - Issues 13th July 2009, 12:26 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
Ok so every version before 1.7.0.7 gave me the...

Ok so every version before 1.7.0.7 gave me the "error failed to allocate memory" plus a "Pj64 beta is for members only" error.

Version 1.7.0.7 and on just gives me the error failed to allocate...
Forum: Project 64 - v2.x - Suggestions 7th July 2009, 06:37 PM
Replies: 7
Views: 40,388
Posted By RapidPixel
Yeah that's right. FPS is the frames per second...

Yeah that's right.
FPS is the frames per second for calculation, VIS is the visual refresh rate.
--
what I should have been saying is that it would be nice to be able to lower the VIS so that you...
Forum: Project 64 - v2.x - Issues 7th July 2009, 05:46 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Ok I'll try that the next time I can.

Ok I'll try that the next time I can.
Forum: Project 64 - v2.x - Suggestions 7th July 2009, 10:00 AM
Replies: 7
Views: 40,388
Posted By RapidPixel
I'll have to check it out once it the new...

I'll have to check it out once it the new emulator starts working for me. I think that is exactly what I was thinking of.

It would be nice if you could activate that option by pressing and/or...
Forum: Project 64 - v2.x - Suggestions 7th July 2009, 02:45 AM
Replies: 7
Views: 40,388
Posted By RapidPixel
Well it doesn't work in 1.6. I guess I should...

Well it doesn't work in 1.6. I guess I should wait until 1.7 works for me.

I don't see the option to speed up anywhere on the 1.7 emulator.

Also it wouldn't be forcing the speed ratio, but...
Forum: Project 64 - v2.x - Issues 7th July 2009, 02:30 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
Ok I just tried rolling back to the older plugins...

Ok I just tried rolling back to the older plugins and it still
gives me the same error.Thanks for the idea though. I
can serously think of no reason that this is happening.
Forum: Project 64 - v2.x - Suggestions 6th July 2009, 06:45 PM
Replies: 7
Views: 40,388
Posted By RapidPixel
A speed up option, with controler support.

It would be really nice to be able to speed up the emulator with the touch of a button.

I mean it would lower the frame rate to something like 7, or 15, fps and make use of all cpu power it can...
Forum: Project 64 - v2.x - Issues 6th July 2009, 05:20 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Ok I'll try going to the alpha testing. -- ...

Ok I'll try going to the alpha testing.
--
Yes I have terminating as many processes as I could. I went into msconfig and disabled everything other than the essintials -- the ones that wouldn't let...
Forum: Project 64 - v2.x - Issues 2nd July 2009, 07:17 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
So it looks like we kind of know what the problem...

So it looks like we kind of know what the problem is now.
How can we make the emulator work around it. What in
the code is forcing Project 64 to specifically bind to that
memory location?
Forum: Project 64 - v2.x - Issues 29th June 2009, 12:55 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
I understand that this is double posting. It’s...

I understand that this is double posting. It’s been about a week since
the last post so I'm sorry but I must not let this simply die.

I certainly would like to know if there is anybody working...
Forum: Project 64 - v2.x - Issues 22nd June 2009, 12:27 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Okay, that's what I thought. Just making sure. ...

Okay, that's what I thought. Just making sure.

-- June 26 2008:

This thread seems to have died.
Is there anybody out there?
Forum: Project 64 - v2.x - Suggestions 22nd June 2009, 12:05 AM
Replies: 5
Views: 5,439
Posted By RapidPixel
That's all I've been using for this emulator. I...

That's all I've been using for this emulator. I can't wait for the force feedback emulaton to be implemented.
Forum: Project 64 - v2.x - Issues 21st June 2009, 11:41 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Thanks for responding. I'm using an invidia...

Thanks for responding.

I'm using an invidia geforce go 6600 gfx card as I stated on my first post. It has been on single display mode this entire time, although I hadn't ever thought about it so I...
Forum: Project 64 - v2.x - Issues 16th June 2009, 12:00 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Here's the list of plugins that I am using....

Here's the list of plugins that I am using. They're what load up automatically after you first extract the newest build. But it still doesn't work with the older plugins

Jabo's Direct3D8 1.7.0.53...
Forum: Project 64 - v2.x - Issues 16th June 2009, 07:47 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
Nope. Just tried that, didn't work.

Nope. Just tried that, didn't work.
Forum: Project 64 - v2.x - Issues 15th June 2009, 11:24 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
Okay I'll send that over as well. -- ...

Okay I'll send that over as well.

--

Here's a link to that picture

Link (http://fc00.deviantart.com/fs46/f/2009/166/5/1/PJ64_DLL__s_by_RapidPixel.png)
Forum: Project 64 - v2.x - Issues 15th June 2009, 11:33 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
Thanks for responding. I'll post a picture of all...

Thanks for responding. I'll post a picture of all of the processes (that's what you meant right?) running on my comp at startup through ProcessExplorer.

--

Here's a link to a picture of all the...
Forum: Project 64 - v2.x - Issues 15th June 2009, 12:04 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
I would need to kill a lot of needed processes...

I would need to kill a lot of needed processes running at that range, including windows explorer which handles opening and closing windows, and the start menu which something that everybody uses....
Forum: Project 64 - v2.x - Issues 14th June 2009, 12:58 PM
Replies: 50
Views: 78,504
Posted By RapidPixel
I've tried Big Endian, Little Endian, and...

I've tried Big Endian, Little Endian, and Byteswapped encoded roms all give me the same error, compressed and uncompressed.

--

Thanks I'll try that now

Don't dis Avast though. It's free and...
Forum: Project 64 - v2.x - Issues 14th June 2009, 07:31 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
I'm running Avast Antivirus. I tried ending the...

I'm running Avast Antivirus. I tried ending the antivirus and it still came up with the same error message. 1.6 worked fine on my computer, is there a special way I'm supposed to install 1.7x?
...
Forum: Project 64 - v2.x - Issues 14th June 2009, 04:54 AM
Replies: 50
Views: 78,504
Posted By RapidPixel
failed to allocate memory

I'm not sure what I am doing wrong but whenever I try to load a rom with pj64vs1.7x(doesn't matter which one) I get an error message that says "failed to allocate memory" and after this happens the...
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