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Forum: Open Discussion 17th November 2015, 01:22 AM
Replies: 10
Views: 11,855
Posted By kevin42
Ah, I was just using the built-in one. I take it...

Ah, I was just using the built-in one. I take it I need Glide64Final?

Edit: Yep, Glide64Final fixed it. Thanks.
Forum: Open Discussion 16th November 2015, 11:24 PM
Replies: 10
Views: 11,855
Posted By kevin42
I got it to work for the Rice plugin, at least....

I got it to work for the Rice plugin, at least. The magic directory is Project64\Plugin\hires_texture\SUPER MARIO 64. But it still won't work for Glide, and Rice is really glitchy for me (objects...
Forum: Open Discussion 16th November 2015, 08:50 PM
Replies: 10
Views: 11,855
Posted By kevin42
Glide64 won't load custom textures. Help!

I created some custom textures for SM64, and I named them the same name as the corresponding dumped textures. I've read differing instructions for where to put the textures. I've tried:
...
Forum: Open Discussion 25th September 2015, 05:18 AM
Replies: 6
Views: 13,481
Posted By kevin42
Seems you're right. Apparently Nvidia dropped all...

Seems you're right. Apparently Nvidia dropped all support for DX8 on Optimus systems. That's a shame.
Forum: Open Discussion 23rd September 2015, 01:20 AM
Replies: 6
Views: 13,481
Posted By kevin42
Well I actually just now managed to get glide64...

Well I actually just now managed to get glide64 to use the Nvidia GPU using the program NvidiaInspector, but when I load the Jabo3D plugin it switches over to Intel. The change in the profiler is...
Forum: Open Discussion 21st September 2015, 10:52 PM
Replies: 6
Views: 13,481
Posted By kevin42
Force PJ64 to use Nvidia instead of Intel GPU

Hi. I have a laptop with "Nvidia Optimus Technology" that makes most programs run on the integrated Intel GPU by default to save power. Normally I can override it by right clicking the app and saying...
Forum: Open Discussion 17th September 2015, 03:01 AM
Replies: 3
Views: 4,495
Posted By kevin42
Hm, so then it would take at least 8 RSP...

Hm, so then it would take at least 8 RSP instructions to compute a reciprocal for all 8 elements of a vector, and even more to do it at a decent precision?


So VRCPH sets the high word of DivIn,...
Forum: Open Discussion 16th September 2015, 09:15 AM
Replies: 3
Views: 4,495
Posted By kevin42
Details on RSP reciprocal instructions

Hey all.:)

I've been obsessively trying to figure out all the details of the RSP. The VRCP instructions are still a little unclear to me. I found this implementation here(sorry, had to break up...
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