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Search: Posts Made By: Mr.64
Forum: Open Discussion 10th July 2017, 07:25 AM
Replies: 4
Views: 3,380
Posted By Mr.64
Glad you like it I don't really plan. When I...

Glad you like it

I don't really plan. When I have time and feel like it will be used for something. Playing games or doing some experiments with the hardware.
Forum: Open Discussion 9th July 2017, 07:31 AM
Replies: 4
Views: 3,380
Posted By Mr.64
I got myself a N64drive and wanted to get some...

I got myself a N64drive and wanted to get some dev tools working. I found this link too late and spent some time setting everything up. Later I found this and if you want to get quickly something...
Forum: Open Discussion 8th July 2017, 10:53 PM
Replies: 4
Views: 3,380
Posted By Mr.64
easy N64 homebrew development

https://www.neoflash.com/forum/index.php?topic=7444.0

I want to share this here. This Tutorial has a link to a Virtual Box image. It contains prebuilt tools, so you save yourself the trouble of...
Forum: Open Discussion 30th March 2016, 06:53 PM
Replies: 22
Views: 19,761
Posted By Mr.64
Yes good luck with this project. I hope what I...

Yes good luck with this project. I hope what I wrote did not come over too harsh. I do think it’s a good idea, you can get around some limitations in OpenGL and be more efficient. I hope I did not...
Forum: Open Discussion 30th March 2016, 04:52 PM
Replies: 22
Views: 19,761
Posted By Mr.64
Are they? I think you are underestimating OpenGL....

Are they? I think you are underestimating OpenGL. OpenGL LLE RDP emulation is barely worked on. The only one who researched it was Ziggy back in 2007. His plugin gives good results you should check...
Forum: Open Discussion 7th December 2015, 09:19 AM
Replies: 7
Views: 4,966
Posted By Mr.64
No, I tested a debug build again at does not seem...

No, I tested a debug build again at does not seem to happen. I guess the compiler optimizations cause texture problems. Maybe they just disabled them or their compiler optimizes differently and they...
Forum: Open Discussion 6th December 2015, 09:40 PM
Replies: 7
Views: 4,966
Posted By Mr.64
I can only find two useful commits in their repo....

I can only find two useful commits in their repo. https://github.com/mupen64plus/mupen64plus-video-z64/commit/504c10b1c905332fb0d5ec627f166d6bd1c76d88 and maybe...
Forum: Open Discussion 3rd December 2015, 08:29 AM
Replies: 7
Views: 4,966
Posted By Mr.64
Yes most likely it's a good idea to merge all...

Yes most likely it's a good idea to merge all their fixes. And hope one of them fixes the texture corruption.
Forum: Open Discussion 2nd December 2015, 05:01 PM
Replies: 7
Views: 4,966
Posted By Mr.64
Lightbulb z64gl development thread

I started improving z64gl. It's a very nice and well optimized plugin but it has very bad problems. I started this thread for anyone interested in development.

The plugin seems to have no...
Forum: Project 64 - v2.x - Suggestions 12th April 2013, 07:54 PM
Replies: 0
Views: 6,153
Posted By Mr.64
Star Wars Episode I - Racer (U) settings

I've tried to find good settings for this game. It seems to be quite timing sensitive. With the default settings there is no sound during intro. The right VI and AI values fix this problem....
Forum: Project 64 - v2.x - Issues 7th April 2013, 08:01 AM
Replies: 33
Views: 52,638
Posted By Mr.64
PAL games run at 60 VI/s instead of 50 if "Fixed...

PAL games run at 60 VI/s instead of 50 if "Fixed Audio Timing" is disabled
Forum: Site News 2nd April 2013, 08:03 PM
Replies: 272
Views: 445,808
Posted By Mr.64
advanced block linking also breaks Golden Nugget...

advanced block linking also breaks Golden Nugget 64
will you make a bugfix release?
Forum: Site News 2nd April 2013, 11:11 AM
Replies: 272
Views: 445,808
Posted By Mr.64
I'm using the rdb that came with the installer ...

I'm using the rdb that came with the installer
also Linking=0 seems to do nothing in the rdb, it only gets applied in the cfg file but maybe I am doing it wrong :\

I can't speak Japanese but I...
Forum: Site News 2nd April 2013, 08:10 AM
Replies: 272
Views: 445,808
Posted By Mr.64
I've done some testing advanced block linking...

I've done some testing
advanced block linking breaks Tonic Trouble, John Romero's Daikatana and Pocket Monsters Stadium
Forum: Project 64 - v1.6 15th January 2013, 02:18 PM
Replies: 11
Views: 15,168
Posted By Mr.64
there is this option in the gfx driver settings ...

there is this option in the gfx driver settings
it's called use gpu scaling or something like that
Forum: Project 64 - v1.6 3rd October 2012, 03:45 PM
Replies: 16
Views: 14,992
Posted By Mr.64
the best version is 2.0b controller profiles...

the best version is 2.0b
controller profiles won't load correctly with a ps3 controller/MotioninJoy drivers in later versions
Forum: Project 64 - v1.6 17th August 2012, 05:48 PM
Replies: 11
Views: 15,168
Posted By Mr.64
what about 1024*768?

what about 1024*768?
Forum: Open Discussion 17th August 2012, 05:38 PM
Replies: 6
Views: 6,451
Posted By Mr.64
I think that's a problem with intel drivers I...

I think that's a problem with intel drivers
I can't see any holes and shadows on my laptop with Intel HD Graphics
Forum: Project 64 - v1.6 28th June 2012, 11:45 AM
Replies: 6
Views: 5,240
Posted By Mr.64
Glide64 Source: else if (strstr(name,...

Glide64 Source:

else if (strstr(name, (const char *)"F-Zero X") || strstr(name, (const char *)"F-ZERO X"))
settings.hacks |= hack_Fzero;
Forum: Project 64 - v1.6 12th June 2012, 10:56 AM
Replies: 10
Views: 26,584
Posted By Mr.64
it shouldn't be in the plugin folder

it shouldn't be in the plugin folder
Forum: Open Discussion 11th June 2012, 11:11 AM
Replies: 90
Views: 40,646
Posted By Mr.64
but jabo is gone:(

but jabo is gone:(
Forum: Project 64 - v1.6 11th June 2012, 11:11 AM
Replies: 10
Views: 26,584
Posted By Mr.64
:eek: If you are still alive try moving...

:eek:
If you are still alive try moving glide3x.dll into the folder with the .exe file
Forum: Project 64 - v1.6 23rd May 2012, 04:05 PM
Replies: 10
Views: 26,584
Posted By Mr.64
glide64 emulates the game much better

glide64 emulates the game much better
Forum: Project 64 - v1.6 23rd May 2012, 04:04 PM
Replies: 10
Views: 7,582
Posted By Mr.64
get a real n64

get a real n64
Forum: Open Discussion 11th March 2012, 10:07 AM
Replies: 86
Views: 155,931
Posted By Mr.64
My emulator directory has write permission. I...

My emulator directory has write permission. I tried running as administrator to make sure with the same result.
I found a solution: I can load profiles with the xbox360 controller emulator function
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