Forum: Open Discussion
24th May 2014, 05:38 PM
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Replies: 48
Views: 37,643
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Forum: Open Discussion
15th February 2014, 10:48 PM
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Replies: 2
Views: 3,750
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Forum: Open Discussion
20th October 2013, 08:54 PM
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Replies: 88
Views: 40,879
He probably has one of those antiviruses that...
He probably has one of those antiviruses that misleads the user to believe that everything is a virus when it is potentially just an advertisement/toolbar/virus/trojan/something harmless.
The...
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Forum: Project 64 - v2.x - Suggestions
5th August 2013, 10:51 PM
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Replies: 7
Views: 12,148
Ehh, if you really wanted to you could just...
Ehh, if you really wanted to you could just install a minimal Linux setup and then run pj64 on that. Even then you could just take a modern distro install and start removing things you wouldn't need.
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Forum: Project 64 - v1.6
5th August 2013, 06:21 PM
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Replies: 15
Views: 53,827
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Forum: Open Discussion
30th July 2013, 10:10 PM
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Replies: 834
Views: 1,062,747
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Forum: Open Discussion
29th July 2013, 04:03 AM
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Replies: 164
Views: 87,998
00000000: 37 80 40 12
should be
00000000: 80...
00000000: 37 80 40 12
should be
00000000: 80 37 12 40
Swap your rom with a block size of 2 and then it should be correct.
You can also tell that "ANCMMOSUUE6M 4" at 00000020 is supposed to...
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Forum: Open Discussion
25th July 2013, 06:01 PM
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Replies: 834
Views: 1,062,747
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Forum: Project 64 - v2.x - Issues
25th July 2013, 03:55 AM
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Replies: 5
Views: 5,669
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Forum: Project 64 - v2.x - Issues
25th July 2013, 03:08 AM
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Replies: 3
Views: 7,821
For me I had to set the CPU mode to interpreter...
For me I had to set the CPU mode to interpreter instead of recompiler.
If you right click on Mario Tennis on the rom selection and go to Edit Game Settings, under "Config: Mario Tennis" you'll see...
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Forum: Open Discussion
25th July 2013, 02:12 AM
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Replies: 834
Views: 1,062,747
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Forum: Open Discussion
25th July 2013, 01:57 AM
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Replies: 834
Views: 1,062,747
I had posted something here trying to explain...
I had posted something here trying to explain that the bug of borders and duplicated bands existed on other games and it wasn't because I intentionally crashed the game but it appears someone has...
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Forum: Open Discussion
24th July 2013, 09:36 PM
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Replies: 834
Views: 1,062,747
That is NOT what I said.
The issue of the...
That is NOT what I said.
The issue of the duplicated layer of pixels, the borders on the right and bottom, are completely independent of my praise of your plugins ability to continue rendering. I...
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Forum: Open Discussion
24th July 2013, 07:36 PM
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Replies: 9
Views: 8,961
I know its been a couple of months since this...
I know its been a couple of months since this thread was active but I hope the contents of this post overrule its age.
I was able to grab a screenshot of the crash screen using the SoftGraphic...
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Forum: Open Discussion
24th July 2013, 07:31 PM
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Replies: 834
Views: 1,062,747
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Forum: Open Discussion
12th May 2013, 06:41 PM
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Replies: 9
Views: 8,961
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Forum: Open Discussion
12th May 2013, 05:28 AM
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Replies: 9
Views: 8,961
I'm referring to things like this:
...
I'm referring to things like this:
http://i.imgur.com/EbbW4De.png
When the game crashes, a handler goes off and presents you information about what happened. Normal Mario Kart 64 roms will...
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Forum: Open Discussion
3rd May 2013, 01:45 AM
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Replies: 9
Views: 8,961
N64 Crash Handlers
This isn't really a Suggestion or an Issue, so i believe it belongs in Open Discussion.
Just wondering, would it be possible to implement support for those internal crash handlers some games have...
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Forum: Open Discussion
24th April 2013, 02:58 AM
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Replies: 305
Views: 446,657
Then I must be confused, I'm pretty sure that...
Then I must be confused, I'm pretty sure that when the host starts the game, everyone does not receive the start event at the same millesecond, yet games are in sync (for a while)
If this little...
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Forum: Open Discussion
24th April 2013, 12:02 AM
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Replies: 305
Views: 446,657
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Forum: Open Discussion
23rd April 2013, 11:59 PM
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Replies: 27
Views: 16,527
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Forum: Open Discussion
23rd April 2013, 10:17 PM
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Replies: 305
Views: 446,657
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Forum: Project 64 - v2.x - Suggestions
23rd April 2013, 02:15 AM
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Replies: 0
Views: 4,406
Visual Styles
I know this is a minor issue but I'm wondering why visual style support was taken out of pj64 2.0. Instead of having nice shaded buttons and scroll bars the emulator loads with Windows 2000 style...
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