Go Back   Project64 Forums > Search Forums

Showing results 1 to 25 of 49
Search took 0.00 seconds.
Search: Posts Made By: p_025
Forum: Project 64 - v2.x - Issues 16th January 2018, 11:09 AM
Replies: 2
Views: 1,301
Posted By p_025
In the N-Rage plugin configuration, under the...

In the N-Rage plugin configuration, under the "Shortcuts" tab, look for "Lock/Unlock mouse". I believe it's set to Tab by default. When you start up the game, press the key to lock your mouse, then...
Forum: Project 64 - v2.x - Issues 16th January 2018, 10:48 AM
Replies: 4
Views: 2,915
Posted By p_025
It's really probably best not to admit to...

It's really probably best not to admit to downloading these ROMs. Such an act is quite illegal, and open discussion of it on forums or chats for emulators is usually bannable.

That, and we have no...
Forum: Project 64 - v2.x - Issues 27th December 2016, 09:53 PM
Replies: 12
Views: 4,803
Posted By p_025
Since it's open-source, you can download the code...

Since it's open-source, you can download the code and remove the box yourself, too. That's what I did. And no, I won't share the build.
Forum: Project 64 - v2.x - Suggestions 27th December 2016, 09:49 PM
Replies: 16
Views: 9,505
Posted By p_025
Pretty sure they don't, since those drivers were...

Pretty sure they don't, since those drivers were written for 32-bit Windows. It'd be great if someone could do a full reverse-engineering of the Adaptoid to write new drivers for it, but given how...
Forum: Project 64 - v2.x - Suggestions 10th July 2016, 11:08 PM
Replies: 3
Views: 5,249
Posted By p_025
I had to log in just to say: LOL, fat chance.

I had to log in just to say:
LOL, fat chance.
Forum: Project 64 - v2.x - Suggestions 27th June 2016, 09:24 PM
Replies: 18
Views: 29,993
Posted By p_025
I'd love to see a PJ64 for Android. It's simply...

I'd love to see a PJ64 for Android. It's simply the best emulator.
Forum: Open Discussion 18th April 2016, 09:58 PM
Replies: 19
Views: 13,091
Posted By p_025
I do feel I should clarify, the Adaptoid does...

I do feel I should clarify, the Adaptoid does work with 64-bit Windows, but not all the features work. You can still use it as a controller, but the rumble and memcard support doesn't work.
Forum: Project 64 - v2.x - Issues 22nd June 2015, 08:39 AM
Replies: 13
Views: 5,960
Posted By p_025
I have a big problem with your solution:...

I have a big problem with your solution: Unchecking Fixed Audio Timing breaks netplay quite badly. Something about CPU output not being deterministic.

So if you're going to follow any advice about...
Forum: Project 64 - v2.x - Issues 8th June 2015, 06:33 AM
Replies: 3
Views: 1,856
Posted By p_025
Slightly off-topic, but @retroben, have you ever...

Slightly off-topic, but @retroben, have you ever been able to find a code to increase the draw distance of entities in Banjo-Kazooie/Tooie? Similar to the XBLA port of B-K?

Also, wtf does Counter...
Forum: Open Discussion 8th June 2015, 06:29 AM
Replies: 7
Views: 3,075
Posted By p_025
Mupen64Plus AE was looking hopeful, but it looks...

Mupen64Plus AE was looking hopeful, but it looks like Paul Lamb coded himself into a singularity, which sucked him up before evaporating.

Any ports of M64+ must be open source as required by the...
Forum: Open Discussion 8th June 2015, 02:02 AM
Replies: 41
Views: 14,727
Posted By p_025
One problem I've always had with N64 emus is if...

One problem I've always had with N64 emus is if you go to fullscreen on one monitor, then try to do anything on the other monitor, the emulator always automatically quits fullscreen mode. Dolphin...
Forum: Open Discussion 6th June 2015, 12:20 AM
Replies: 306
Views: 353,339
Posted By p_025
Yes it does.

Yes it does.
Forum: Project 64 - v2.x - Issues 2nd June 2015, 09:20 PM
Replies: 3
Views: 1,986
Posted By p_025
First of all, it's never a good idea to cut/paste...

First of all, it's never a good idea to cut/paste programs that you installed through an installer.

Second, you need to figure out where your old PJ64 install was putting the save state files,...
Forum: Project 64 - v2.x - Issues 28th May 2015, 06:42 PM
Replies: 5
Views: 2,979
Posted By p_025
Huh, I didn't realize that. I've been using the...

Huh, I didn't realize that. I've been using the NRage v2.3c plugin, not the NRage for PJ64 plugin. Pointing to a specific mempak will still work with v2.3c.
Forum: Project 64 - v2.x - Issues 27th May 2015, 07:59 PM
Replies: 5
Views: 2,979
Posted By p_025
If you're using the AQZ netplay plugin it...

If you're using the AQZ netplay plugin it intercepts calls to mempaks, in order to allow only one controller at a time to have a mempak connected, or multiple controllers to use different mempaks.
...
Forum: Project 64 - v2.x - Issues 27th May 2015, 04:54 PM
Replies: 2
Views: 2,021
Posted By p_025
You can point PJ64 2.2 to the save folder your...

You can point PJ64 2.2 to the save folder your old install was using in Options > Settings... > Directories. The directory in question is the "N64 native saves directory".

Your save files will...
Forum: Open Discussion 18th May 2015, 11:06 PM
Replies: 49
Views: 17,186
Posted By p_025
Oh, well in that case I may pull the latest...

Oh, well in that case I may pull the latest changes and check it out. I've avoided using the builds I've produced since using the same core is so important to netplay, and I haven't been sending new...
Forum: Open Discussion 18th May 2015, 02:08 PM
Replies: 49
Views: 17,186
Posted By p_025
Well I did compile the PJ64 source from a fresh...

Well I did compile the PJ64 source from a fresh Github checkout, not sure what I was thinking I could do with it, but there it is. I could do the same for the GLideN64 plugin, but same problem.
...
Forum: Open Discussion 18th May 2015, 02:39 AM
Replies: 49
Views: 17,186
Posted By p_025
Like I said, in practice, GLideN64 didn't quite...

Like I said, in practice, GLideN64 didn't quite turn out the way it ought to have. And I agree that postprocessing shaders are very unnecessary. That being said, I'm glad it's as good as it is, and...
Forum: Open Discussion 18th May 2015, 01:39 AM
Replies: 49
Views: 17,186
Posted By p_025
It's more a matter of the capabilities of the...

It's more a matter of the capabilities of the emulator surpassing the limitations of the original console. In a lot of ways N64 emulation already has, but the compatibility isn't quite there yet....
Forum: Open Discussion 18th May 2015, 12:36 AM
Replies: 2
Views: 2,086
Posted By p_025
More to the point, why are you still using PJ64...

More to the point, why are you still using PJ64 1.6 (or perhaps even older)?
Forum: Open Discussion 18th May 2015, 12:34 AM
Replies: 1
Views: 2,162
Posted By p_025
Sounds like a missing DirectX runtime. Are you...

Sounds like a missing DirectX runtime. Are you 100% sure the input or gamepad is the problem here? Have you tried any other plugins? What plugin are you using?
Forum: Open Discussion 18th May 2015, 12:32 AM
Replies: 49
Views: 17,186
Posted By p_025
That's all well and good, the problem (for me) is...

That's all well and good, the problem (for me) is when a pixel accurate plugin is the only option, which means I can't use a certain enhancement I enjoy. For example, until very recently Jabo's video...
Forum: Open Discussion 7th May 2015, 09:08 AM
Replies: 5
Views: 2,364
Posted By p_025
Use the N-Rage plugin.

Use the N-Rage plugin.
Forum: Open Discussion 6th May 2015, 08:20 PM
Replies: 86
Views: 120,521
Posted By p_025
I've been wondering if the "N-Rage for PJ64"...

I've been wondering if the "N-Rage for PJ64" plugin is based on this one, or some other fork of the N-Rage code? Is this one better? This one seems to be the only plugin that will work with the AQZ...
Showing results 1 to 25 of 49

 
Forum Jump

All times are GMT. The time now is 02:42 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.