Well, I was hoping for Slackware 14.2 or whatever to come out first, but here goes.
https://github.com/cxd4/zs-flash/releases/tag/v2.0
First public release that I have done for this save editor (forgetting the old crappy version).
I still say a 5-year-old can compile this stuff in less than 5 seconds just by not trying too hard, but let's try pre-compiled binaries this time. Obviously, download Windows.zip for the Windows build. 64-bit binaries only for SI hardware accuracy reasons; you can get the 32-bit binaries by compiling them.
A successful command to use this save editor on Windows looks something like:
Code:
zs "C:\Users\myusername\Project64 ?.?\Save\ZELDA MAJORA'S MASK.fla" -F 0
On something Unix-based, it will look rather like:
Code:
./zs "/home/myusername/mupen64/save/zeldamajorasmask.fla" -F 0
The -F 0 disables Tatl. No more fairy nagging or popping up around Link.
Yes there are other save-edit options besides toggling Tatl on/off;
read the manual.
Yes you can target File 2 or 3 instead of File 1 (default);
read the manual.
Yes you can script batch files in Notepad instead of having to open a Windows command prompt and re-type whole commands every time;
read the example (not only that, but the manual, too).
Finally before asking read the manual. It's not my fault this game's save system is too massive to have a valuable pretty GUI for.