View Single Post
  #13  
Old 2nd April 2007, 08:55 AM
Anonymous Anonymous is offline
Senior Member
 
Join Date: Sep 2008
Posts: 2,068
Default written by CLShortFuse

check out zsnes's fastforward feature (press ~) it just disables frame limit while it's held down. of course, i don't know about the audio syncing factors since i know if i select the option to sync the audio to the game, the enabling and disabling the frame limit won't have any affect
Reply With Quote