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Old 23rd February 2018, 07:21 PM
MarioMario456 MarioMario456 is offline
Junior Member
Join Date: Feb 2018
Posts: 3
Smile A comparison

Originally Posted by ExtremeDude2 View Post
This is a comparison of the 3:

Jabo's Direct3D8:
  • No pros, just cons.
  • Upscaled graphics.
  • Transparent textures are missing or flickering on newer GPUs (You can see a example in Super Mario 64, 'cuz the shadows are missing).
  • Saves screenshots as heavily compressed JPEGs!

  • Fixes the problems with Jabo's Direct3D8.
  • You can save screenshots as PNGs.

angrylion's Per-Pixel RDP with OpenGL:
  • Takes screenshots at native resolution, but saves them as huge BMPs!
  • Looks like a real N64, with fog and edge-marking, but some games (like Perfect Dark) won't work.
  • Uses a ton of RAM and CPU! In total, 3,2GB of RAM may be needed for correct performance!
Attached Images
File Type: jpg Super Mario 64 (E) (M3) snap0000.jpg (28.7 KB, 17 views)
File Type: jpg Glide64_SUPER_MARIO_64_01.jpg (13.1 KB, 13 views)
File Type: jpg NSMP0000.jpg (13.3 KB, 14 views)

Last edited by MarioMario456; 23rd February 2018 at 07:37 PM. Reason: Pluralized “shadow”.
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