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Old 16th May 2011, 03:05 AM
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jmanx18 jmanx18 is offline
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Join Date: Mar 2011
Posts: 13

Originally Posted by Iconoclast View Post
Thanks for providing the saved state.

It isn't an issue with controller input plugins, even though I have tested 3 of those as well. Camera movement signals might be able to be controlled by it, but the signals themselves are defined in the ROM. It would be somewhere in the main emulator like you had said or maybe an RSP instruction I guess.

It either is a native camera problem that happens on the original hardware or an instance of unsupported code in both Project64 1.6 and Project64 1.7. For now I'll presume what you're saying is true that it does not happen on the original hardware and have these notes hooked in the alpha forum so that anyone there can look at the saved state--maybe find an implementation in the beta that fixes this problem if it truly isn't native to the hardware.
Nah It's not a error that happens on the original hardware I have the game and it never happened once. but yea this error been there as long as I can remember(6 years) lol on every emulator it is quite a weird one. I just makes player 3 and 4 screens go crazy.
Made Major fixes to Zelda 64 Multiplayer patch check it out.

IM me for more questions.
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