In all the screens I used Jabo's Direct3D8 1.6. When the test came back with version 1.7 beta, the plugin was Jabo's Direct3D8 1.7.0.56, but the results have not changed. It may be that my hardware, but I find strange the two versions of the same game share the problems. The ideal would be affected only one, because in the N64 version are the stars that appear incorrectly, as in the GC version the problem is with the pause menu.
It could be any configuration of the RDB files for these specific versions of Majora's Mask?
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