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Old 7th July 2017, 09:48 PM
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Frank74 Frank74 is offline
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Quote:
Originally Posted by RPGMaster View Post
I'm surprised. Is that game is more resource intensive than Vigilante 8, for HLE?
Yes, CBFD much more resource hungry. Vigilante 8 runs solid 60 VI/s here when using my Azimer build with disable audiothread sleep turned on. On GLideN64 master as well. I think Vigilante 8's speed problem is with the audio thread.
Try it with this plugin: AziAudioNEW

Disabling audiothread sleep makes the audio CPU usage higher than PJ64 and GLideN64. But even my low system specs handle it fine. Body Harvest needs it as well to stop VI's slowing, causing sync issues. Body Harvest needs Backend FPS at 95. Buffer settings don't take effect until loading a savestate or restarting ROM atm.

Last edited by Frank74; 7th July 2017 at 10:18 PM.
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