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Old 25th August 2017, 07:26 PM
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Frank74 Frank74 is offline
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Quote:
Originally Posted by RPGMaster View Post
Whether a game uses CPU or RSP to process audio, it's still either using interrupts or checking AI_LEN_REG.
When the CPU processes audio, the audio plugin doesn't keep sync when using Prevent Buffer Overruns, and turning frame limiter off in PJ64. The speed is controlled by the rate at which the CPU runs, which is inaccurate(too fast). Hence the audio problems in this game.

Other games using RSP to process audio, sound bad when AI emulation is turned off (inconsistent audio speed). Top Gear Rally, there is no difference with it off or on.

Last edited by Frank74; 25th August 2017 at 07:29 PM.
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