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Old 4th April 2013, 03:27 PM
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squall_leonhart squall_leonhart is offline
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Turned out that my particular issue wasn't actually a bug as much as it was just better logging detail.

I had Generate Logs enabled and it was creating a 50-100MB cpu output dump during those points which resulted in the execution being stalled heavily.

There is still some difference between the Rec and Interpreter when starting a goldeneye level now, which deathdroid is attempting to look into - the worst parts are the regressions in the b57 version of jabo's d3d that was included..... would've been best to include b56 imo.

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