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Old 25th August 2014, 09:13 PM
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retroben retroben is offline
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Default Awesome!

FINALLY!!!

I just found a very awesome sub-action modifier for DK64!

Sub-Action Mods

Neutral Attack
806E4547 00xx
Works with all Kongs.
20=Squished
26=Default
39=Shrink on every attack!
67=Kill nearby enemies!
68=Whoa,Pretty Sparkles!!!

Walking Attack
806E44EF 00xx
1C=Feet Slam
1D=Long Kick
20=Squished
29=Default
6E=TAHDAH!!!

DK Roll/Tiny Slidekick
806E4813 00xx
18=Rolling Super Jump
1F=Shoot ammo (mash B)
2B=Default
41=Allows DK/Tiny Orangestand
45=Rolled Launch
62=Aiming Gun (can shoot)
67=Kills Nearby Enemies!
83=Banana Fairy Restores Ammo

Chimpy Charge
806E494B 00xx
17=Allows Fast Moving
1C=Chimpy Slam
1F=Allows Peanuts When Sparkling
24=Chunky's Punch
2E=Default
33=Diddy's A Robot!!!
5D=Aiming Guns
67=Kills Nearby Enemies!
83=Banana Fairy Restores Ammo

Remember that these work on any area.

Crouching (full action mod)
806E4E13 00xx
Actions can be unstuck by taking damage,they mostly stay on the crouch animation regardless of action.
0E=Sliding
0F-13=Terrified
1F=Animationless Shooting
2B=Fast Roll Crouching
32=Panic
3C=Default
3F=Orangestand With Anyone!!!
48=Holding Barrel
4E=Floor Clipping/Swim when at or below water height.
52=Teleport OOB Or Last Pad
53,54=Teleports,you can luckily still use the pads without activating crouch.
5D=Hold Z to Shoot
6E=TAHDAH!!!
7B=D.K. Slider
7D=Creature That Can Walk U/w And Jump!!! (any level) {use moonjump to never get stuck in deeper slopeless water}

Simian Slam
806E5E37 00xx
1C=Default
1D=Tox Box From SM64?!? (just kidding)
28=Allows Infinite Midair Jumps!!! (take that nolberto!)
3E=DonkeyRolled DK64 Edition!
44=Smokey Slam
51=Flappy Kong
59=Last Tree Teleport
5B=Last Ledge Teleport
62=Midair Gun
63=Falling Jetpak
6E=Cool Stunt
7D=Cannonball

Death Hit
806EEEF7 00xx
Can still die from high falls and pits.
00=Immune To Dying
20=Ridiculed For Having No Health (survive deaths)
33=Fatal Death
36=Default
5D=Revenge Gun
83=Banana Fairy Heals You

High Falls
806EE24B 00xx
00=Immune to high falls
20=Default
22=Tiny's glide as anyone! (Hold A and jump off a high cliff for lasting glide)
36=Heart Attack (looks funny)
3C=Midair Crouch (perfect invincibility for high falls)
52=Teleport
58=Jump from non-existent vine
6F=Flying Kong!!! (YAY!!! It works!)
7D=Creature

Combine the "glide as anyone" on High Falls with "Cannon Launch" on this next code for loads of fun!

Airborne Attack
806EB693 00xx
14=Slow rising airborne attack
17=Infinite jumps by mashing B
1C=Alternate Simian Slam
22=Varying glide as anyone. (DK and Diddy can actually float upward!)
26=Midair Neutral Attacks (sometimes improper)
29=Moving ground attack in air
2A=Default
2B=DK Rolling Bash (quickly floating upward/can clip some walls)
44=Smokey Airborne Attack
45=Barrel Cannon Launch
4E=Clip Floor/Swim when below water surface height
4F=Infinite jump with water physics?
51=Infinite jumps from water jump?

Slip From Turning
806D3453 00xx
0D=Slipless
0E=Default
20=Consequential Damage
2B=Slip for DK rolling speeds
36=Insta-kill
83=Slip for ammo refill

Jump (2nd immediate time)
806E3297 00xx
Try double jumping with DK.
17=Default
1C=Simian Stomp
36=DK's Head Hurt (no death)
67=Kill Nearby Enemies
68=Tripping Out (Finally not getting stuck!)

Last edited by retroben; 27th August 2014 at 02:59 AM.
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