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Old 29th June 2017, 02:16 PM
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Frank74 Frank74 is offline
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Quote:
Originally Posted by theboy181 View Post
@frank74

CN64TimeCritical=1

what does that do? this seems to make things better for me on this end too.

It gives the render window a thread priority that's static/constant. Windows processes cannot lower it and take away performance. CN64System thread uses the most CPU cycles.

Some more info about what I did here:
https://github.com/project64/project...ment-146767273

Last edited by Frank74; 29th June 2017 at 02:42 PM.
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