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Old 17th November 2015, 03:07 PM
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Marcelo_20xx Marcelo_20xx is offline
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Join Date: Oct 2013
Posts: 171

The memory cache is the cache of used textures for that session stored in the VRAM of the video card and later dumped and compressed (if you selected so) inside the _MemoryCache.dat, Glide64Final make this file when you put a value >0 in the texture cache setting, it helps in later sessions as you no longer need to stream the texture again, instead it gets preloaded at the rom open...

But Glide64Final and its derivatives, except for PJ64Glide can dump textures as pngs for editing, albeit not practical for creating textures packs, because Rice videos can output many textures that Glide64 can't...

I remember zilmar or some member here mentioning that there was a bug that prevented PJGlide64 from dumping textures (that was the only thing not functioning), maybe I am wrong...

Last edited by Marcelo_20xx; 17th November 2015 at 07:03 PM.
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