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Old 6th June 2011, 10:00 PM
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TheLegendaryJames TheLegendaryJames is offline
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Join Date: Mar 2011
Location: Anchorage, Alaska
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Quote:
Originally Posted by Iconoclast View Post
"R4300i_unhandled_opco"
Ah weird that's totally not mentioned in the 1.6 database. Might be a different RDB file though.

Well how about, if you want to test one more time with the re-compiler, keep advanced block linking forced to "Off", but try changing the "self-modifying code method" to "Protect Memory" this time. Also, when I was testing BT just fine, I was using the "glN64 0.4.1" graphics plugin. See if you can install the glN64 plugin and use that in place of Jabo's Direct3D in Project64.
I tried testing it, but it won't stop lagging on the "Protect Memory" setting. It's going about 30 fps when I do it.
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