View Single Post
Old 30th June 2013, 11:50 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
Join Date: Feb 2007
Location: In my hat.
Posts: 16,256

Technically FLASHRAM save chip is 128 KB, but Project64 has a memory overrun glitch that writes outside the Flash backup memory save buffer into sequential RDRAM blocks, thus filling up the .FLA save file with absolute crap.

My completed Zelda MM save is over 5 megabytes.
Saving it correctly with Mupen64 truncates it down to only the relevant 128K.
Reply With Quote