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Old 18th September 2017, 09:24 PM
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theboy181 theboy181 is offline
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Join Date: Aug 2014
Location: Prince Rupert,British Columbia Canada
Posts: 424

What your screenshots are showing is what I call scissoring. Basically each developer will have to decide how many pixels will actually get drawn in a 640x480 area (probably due to performance). This was often taken care of by the CRT and it’s overscan. The black bars are also observed on the real HW too.

To get around this, gonetz the author of GLideN64 (not glide64) came up with per game settings in it’s GUI.

I have asked a few times now if you have tried GLIDEN64. I think you will be happy with the results.

Not sure if you are familiar with Github but you will find a WIP3 there that works well and will let you achieve your goal.

Good luck.
Book recommendation!

Last edited by theboy181; 18th September 2017 at 09:27 PM.
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