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Old 30th July 2014, 08:54 PM
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retroben retroben is offline
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Back to some DK64 nonsense.

This one is a bit more of a static address than I thought since it always works when in the proper area.

Action/Status Mod L/R (DK Isles only)
D0014DC5 0010
813DDA34 xxyy
D0014DC5 0020
813DDA34 0C00
Press R for action and press L to restore movement,and it works on all Kongs.
Values/Additional Sub Values:
Code:
0700-0B00=crash/hang the game
0000=Something? (unbelievably works)
0100=Something?
0209,08-00=1st Person
0409,08-00=Takes Out Camera
0600=Freeze Frame/Matrix
0C00=Stand
0D01=Walking
0E00=Slip On Banana Peel?
0F00-1300=Slip/Turn Around
1400=Off-Balance? (Chunky Event Action?)
1500=Slipping
1600=Sliding
1702=Jump Status
1800=My Island Needs Me
1900=Something?
1A02=Diddy's Second-Jump
1B00=Something?
1C00,01-06=Simian Slam (Buttus Bashium)
1D02,03=Long Jump and Landing
1E01=Before Landing From Chunky Barrel?
1F01=Animationless Ammo Shooter (can move around and shoot)
2000=High Fall *Damage* (Funny)
2200=Changes Rotation (reverts to 0C00)
2201=Tiny's Glide
2300=Freeze Frame (until released)
2400,02=Chunky's Super Punch
2600,01,02=Neutral Atk. Combo
2801=Neutral Final Attack
2900,01,02,03=Moving Attack 02 can be make-shift moonjump.
2A00=Airborn Attack
2B00=DK Roll Attack
2C00=Orange Bombs (sadly,not spawning when R is pressed)
2D00=Orange Glow Attack
2E00,01,02=Diddy's Chimpy Charge
2F00=Rambi Charge
3000=Same as 2F
3100=Taking Damage
3200=Something?
3300=Donkachu From Air (Armor-dillo malfunction animation)
3301=Donkachu!
3302=Steamy
3400=Something?
3500=Moving Forward
3600=Death
3700=Face Camera At A Distance
3702=Provokes Walking
3800=Freeze Frame
3900=Shrink Indefinitely (until L is pressed)
3A00/3B00=Freeze Frame
3C00,01=Crouch
3D00=Something?
3E00,01,02=Backflip
3F01=OrangeStand (as anyone!)
4000=OrangeStand
4100=Movement?
4101=Movement (Moonjump)
4200=Entered Any Barrel
4300=Enter???
4400=Something??? (maybe DK Launch Pad)
4500,04=Cannon Shot
4600/4700=Something?
4800=Holding Barrel (does not crash)
4900=Walking With Barrel
4A00=Something?
4B00,02=Throwing Barrel
4C00=Moving (barrel action?)
4D00=Something?
4E01,02=Swimming Surface
4F01,03,02=Submerging/Swimming
4F05=U/w Swimming
5000=Swim-related?
5102=Jump Status From Water
5201,02-0F=Banana Port (teleports in place if not yet used for real)
5300,01-04=Tiny Teleport/Teleport out of existance! (02 is faster,Place outermost edge of map unless pad was used)
5400=Shrinking Teleport?!? (really fast)
5500=Instant Teleport (gets stuck until pressing L)
5600=Something?
5701=Swinging On Vine
5800,01-04=Jumping Off Vine
5900,01,03,04=Climbing Up/Down Tree (allows teleporting to last tree climbed)
5A00,02=Knock Back,Moving???
5B00,01-03=Ledge Grab,Allows Moonjump/Ceiling Clipping On 00
5B01=Allows Teleporting to a set ledge-position at any height after grabbing a ledge once.
5C00=Climbing Up Ledge
5D00=Gun Is Out
5E00=Walking With Gun
5F00=Put Away Gun
6000=Take Out Gun
6102=Jump With Gun
6200=Z Aiming Gun
6300=Jetpack And Shooting (on any Kong,sadly does not allow flying)
6400,01-05=Camera Taking Picture
6500=Camera Taking Picture (causes floor clipping)
6600,03=Goes Walking Underwater
6700,01-03=Musical Instrument (no scene,kills enemies after getting unstuck with L)
6800,01-04,05=DK64 On LSD (i greatly recommend trying this one,05 is endless)
6900=Screen Tilts Briefly
6A00,01-06=Weapon Get! (causes zoomed camera and stage lights,04 and 06 change camera view)
6B00/6C/6D=Freeze Frame
6E00,01=Camera Zooms Out,Tah Dah! (allows spooky floating when 01 and might be Lanky Balloon)
6F00,01=Flying Kong??? (Hilarious!/might be Lanky's Balloon)
7000-7400=Something?
7500=Freeze Frame
7600=Battle Warp (takes you to level 0 with the DK clone)
7700=Become Invisible
7800=Teleport
7901/7A00=Something?
7B00=Sliding?
7C00=Something?
7D00=Creature That Can Walk U/w And Jump
7E00,01=Swordfish Controls (and animations as Kongs)
7F02,03=Swordfish Submerged
8000,01=Swordfish Stab
8100,01=Swordfish Stab Submerged
8200=Swordfish Jump
8300=Banana Fairy/Ammo Recovery (warning:spammed=slowdown to 1VI/s)
8400=Fade To Black (game still running,3600 kill DK regain access,can hit L for darker gameplay)
9800=The first higher one that does not cause errors/crashing.
9900-9C00=Probably Nothing
9D00=Model Glitches
9D00-FFF=Null Data
Numbers above 8400 cause breakpoints,where does this block go, and other "fun" things.

DK64 On LSD (L/R)
D0014DC5 0010
813DDA34 6800
D0014DC5 0020
813DDA34 0C00
Press R to see madness ensue!

The action list is complete!
Now for hope to find an animation mod.

Last edited by retroben; 2nd September 2014 at 12:52 AM.
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