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Old 9th April 2013, 09:52 PM
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HatCat HatCat is offline
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Join Date: Feb 2007
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Well, if DirectInput really is the only way to support as many devices as possible, I guess I wouldn't mind playing around with the 2.1 source (just to avoid collision with XInput, later features, etc.).

The problem is that I might be forced to use C++ to use the correct Microsoft COM template references for more natural code.

I have that concern with z64gl already, which is C++.
I know of no graphics plugins written in C other than icepir8's TR64 OpenGL.