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Old 7th July 2017, 08:10 PM
LuigiBlood LuigiBlood is offline
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Join Date: Jul 2015
Posts: 19

I think it'll be better to work on GLideN64 (or perhaps z64gl) instead. Just ignore the Qt part (that said I find the dependency on GlideNUI for loading settings particularly annoying). Glide64- Project64-video needs to have Glide out of the window first if you really want to use it.

I get the point of needing control but I think for LLE it might be even more worth it to do more on z64gl than Glide64 (Project64-video) and GLideN64, which I saw for a bit in a LLE branch, if you don't want to work on GLideN64, at least do z64gl. This has some potential to do great & fast LLE emulation. Optimize the shit out of it.
Make the RSP recompiler better too. Avoid HLE as soon as possible if you really want LLE to thrive, and z64gl is pretty easy to compile AFAIK

But I think my word shouldn't be taken as seriously as any other graphics programmer specialist. I don't know shit about GFX development. I don't know how to use DirectX or OpenGL, let alone Vulkan.

tl;dr: If you wanna really focus LLE, stop HLE right now, try out z64gl.

Last edited by LuigiBlood; 7th July 2017 at 08:26 PM. Reason: I keep editing... just because I keep finding more arguments.
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