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Old 12th August 2017, 02:42 PM
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theboy181 theboy181 is offline
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Join Date: Aug 2014
Location: Prince Rupert,British Columbia Canada
Posts: 425
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If you are really serious about these type of codes then We need to find the scissoring, culling, and draw distance hacks for the games we wish to make widescreen.

Using GlideN64 with Custom resolution and try to adjust game to fit works well, and better than most hacks, but require the above hacks.

An example of scissoring:
Pachinko 365 Nichi (J) Fix Scissoring
8009F0E7 0000
8009F0EE 0002
8009F0EB 0000
8009F0F2 0002
Note: This may be helpful for other games

An Example of Culling:
Super Mario 64 (U) Widescreen Render Fix:
8127D55E 4740
8137A456 46C0
Note: Use with GLideN64 and force a 16:9 ratio.

Example of Draw Distance.

Zelda, The - Ocarina of Time (U) (V1.0) Extended Draw Distance:
81048D7E 3E80
81048DAA 3E80
Note: Not all items extended
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