Thread: Project64 2.2
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Old 2nd April 2015, 11:14 PM
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Originally Posted by the_randomizer View Post
Was there any reason why Jabo's couldn't emulate that effect?
Have you tried Jabo LLE? Most plugins are simply incomplete dude.
Originally Posted by the_randomizer View Post
The only plugins I know that do it are Glide64 and the Ziggy's plugin.
I think you need to test more plugins .
Originally Posted by the_randomizer View Post
So I agree with the sentiments of others, that Glide64 should be the default plugin in future builds of PJ64.
Idk about that. Why use an HLE plugin that's slower than an LLE plugin ?
Originally Posted by Zera View Post
Seems like Jabo's audio doesn't work too well with Goldeneye, even with sync to audio enabled (still skips). Azimer's newest plugin has the same problem. Shunyuan's is the only one that has no skips, but has an annoying delay in the audio.
Iirc, Azimer 0.56 WIP2 did a decent job in goldeneye, although probably not perfect. I honestly rarely ever use Shunyuans (mostly just for comparison/ testing). I honestly wouldn't recommend his plugin for very many games (I haven't come across a single game where his is the best). The only thing I like about his, is that I believe he implemented time stretching (probably copied from another emu source). Only time I could see his plugin being useful is maybe when FAT is enabled.

I'll do more testing on that game, and see which audio plugin is the best.
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