Quote:
Originally Posted by V1del
It up to date with what you have in master right now, I'd have to go and compare myself to check if there is indeed such a big regression, it could also be that the build environment of the daily builds is rather old and therefore fails some optimisations or something  might be worth looking into, a bit busy right now so I might not get to it until holidays start (which is 2 weeks from now)
EDIT: Went ahead and played some rogue squadron SSSE3 does indeed seem a bit slower (although not to the degrees mentioned by Ambient on my machine) running both on linux compiled with gcc 4.9.2
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Naboo/Infernal Machine seem worse affected, especially when it comes to rendering particle effects, which are RSP-based.
During the intro for Infernal Machine, the new SSSE3 drops to 24-30Hz on my Core Quad @ 3.2Ghz. The new SSE2 runs at a steady 49-50Hz. (Rom is PAL.) The old SSSE3 from m64py dips to 40Hz at spots during this intro.