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Old 26th December 2015, 04:18 AM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
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This is a Work In Progress!!

Legend of Zelda, The - Ocarina of Time (U) (V1.1)
GameShark Code: Extended Draw Distance Tweaked (January 24 2016)
D11C8704 0051
81048D7E 3EC0
D11C8704 0051
81048DAA 3EC0
D31C8704 0051
81048D7E 3E8A
D31C8704 0051
81048DAA 3E8A
D11C8704 0051
81024A0A 3F80
D31C8704 0051
81024A0A FFFF

I ported the code to OOT (U) (V1.2) too.

Legend of Zelda, The - Ocarina of Time (U) (V1.2)
GameShark Code: Extended Draw Distance Tweaked (January 24 2016)
D11C8E04 0051
810493BE 3EC0
D11C8E04 0051
810493EA 3EC0
D31C8E04 0051
810493BE 3E8A
D31C8E04 0051
810493EA 3E8A
D11C8E04 0051
8102504A 3F80
D31C8E04 0051
8102504A FFFF

In order to make more enjoyable TLOZ Ocarina of Time from the begining to the end, I will try to make that these two GameShark Codes work together:

Extended Draw Distance and Widescreen Render Fix.

Hyrule Field is the most problematic area, here I will disable Widescreen Render Fix and I will make the Draw Distance not too much far, then you don't will have more freeze image on screen.
I'll tweak other areas when and where are needed.

It seems that there are two areas in Temple of Time, when you go to one area the other one is not complete loaded, I think this is the way that the game was programed and there is nothing I can do for the moment.

I'm working on the problem with the sounds of the environment, I'll try to tone down the volume of these sounds effects.

Happy Gaming!!!

Last edited by darkludx; 24th January 2016 at 11:08 PM. Reason: I added a better GameShark Code
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