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Old 8th July 2014, 11:04 PM
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Quote:
Originally Posted by HatCat View Post
Yeah, I couldn't follow your question, but the only thing I need to be able to do is just edit a RSP command and change it into some other 32 bits. Like a VSAR/VSAW command for example, I could rewrite that to access an accumulator element other than high/middle/low and see if it alters the behavior on hardware, or if it ignores objectively irrelevant bits in the shuffle immediate.
I was just unsure how you would locate/see the RSP instructions if the game doesn't work on emulator. I guess it's able to at least run the game? Even if it freezes, perhaps you're still able to log the RSP IMEM data.
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