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#1
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was messin around with some textures on Turok 2. just the boxes and changed the wall (upper right side) to red brick.
Heres a pic: ![]() changed some dirt paths to stone...: ![]() nutter one:
Last edited by BIOSPHERE; 2nd November 2009 at 10:24 PM. |
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#2
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..
![]() ![]() ![]()
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#3
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..
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#4
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i worked along time on this one. its a very good comparison pic. :
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#5
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Just dropping a note here that I like the work you guys have still been doing and improving on over at EmuTalk (where much of the re-texture projects are hosted)
It's good to see that stuff in times like this when there isn't much work going on elsewhere. |
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#6
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never been to EmuTalk. this is a personal project of mine. its my favorite all time game. figure It'll take me a year to complete.
just for the simple fact i want to render it to the quality of fallout 3, fear2, etc. don't worry though.. when its done I will make the complete texture pack available for free. now if i only knew how to write these textures into the rom lol. |
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#7
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Quote:
http://www.emutalk.net/showthread.php?t=46914 The closest thing personally I ever initiated was a cleaner texture mod for Gauntlet Legends. What you show in this thread reminds me of what I had dreamed. Quote:
The biggest difficulty in it would have to be offsetting binary sections in the game so that you could store larger-dimension textures in the place of texture memory, unless your changed textures are already the same exact dimensions (or sometimes can be converted to N64 16 bits per pixel). |
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#8
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Turok in Camo..
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#9
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..
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#10
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few more changes to our hero.
bandana, jewel in bandana, boots, and put the Navy Seal Logo in his vest.:
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