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  #91  
Old 4th November 2014, 08:47 PM
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Edit:Changing for master code placement.

Master Code
D3000064 0000
810E8AC0 0C00
D3000064 0000
810E8AC2 0018
81000060 8FA5
81000062 001C
81000066 8013
81000068 8C21
8100006A 0D84
8100006C 2404
81000070 50A1
81000072 0001
81000074 ACA4
81000078 03E0
8100007A 0008
8100007C 2400
Use with three lined status codes for P1.

Last edited by retroben; 4th November 2014 at 11:37 PM.
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  #92  
Old 4th November 2014, 09:00 PM
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Updated with workaround.

Infinite Jumps And Kirby (C-Button Left)
81000064 2401
D009EFA5 0002
81000064 3C01
8100006E 0100
81000076 014A
Requires master code provided above.

Press up or other C-Button twice in air to prevent the ground up special glitch and prevent freezing over pit.
NOW IT EVEN EXITS SPECIAL FALL!!! (just tap until a delayed jump)

There is an issue where up special brings you to the ground or crashes the game,how can I fix this?

Last edited by retroben; 4th November 2014 at 11:41 PM.
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  #93  
Old 4th November 2014, 10:14 PM
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May the codes start flowing!!!

Moon Jump (D-PAD Up)
81000064 2401
D009EFA4 0008
81000064 3C01
8100006E 4240
81000076 004E
Requires master code.
Keeps going up when some specials used while holding d-pad up,sending you to space death.

Notice the 064 line is the activator.
Change 06E to increase or decrease moonjump strength.

Face Forward/Backward
81000064 3C01
8100006E 00xx
81000076 0044
Requires master code.
00=Forward
01=Default
02=Moon Walking (similar to Melee's code)

Working Template:
Code:
Activated,Value,Offset
81000064 xxxx 3C01 or 2401
8100006E yyyy
81000076 zzzz

Master Code
D3000064 0000
810E8AC0 0C00
D3000064 0000
810E8AC2 0018
81000060 8FA5
81000062 001C
81000066 8013
81000068 8C21
8100006A 0D84
8100006C 2404
81000070 50A1
81000072 0001
81000074 ACA4
81000078 03E0
8100007A 0008
8100007C 2400
The rest of the code with fail-safe activators.

Last edited by retroben; 4th November 2014 at 11:42 PM.
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  #94  
Old 4th November 2014, 11:59 PM
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Now I can do this!

Shield Size
81000064 3C01
8100006E xxxx
81000076 0034
Requires master code
0020=Smaller
0040=Default
0060=Bigger
0100=Huge!
0200=Massive!

Skeleton Mode
81000064 3C01
8100006E xx00
81000076 0A8A
Requires master code.
00=Normal
08=Skeleton
40=Different Lighting
80=Red/Mixed Lighting
88=Red/Mixed Skeleton

Edit:Sorry,your reply was in limbo for me,it is for all players including Kirby.
Now it is shorter,but uses a master code for all other codes I make with it.

No Damage
81000064 3C01
8100006E 0000
81000076 002C
Requires master code.
Still shows last damage number.

Running Speed
81000064 3C01
8100006E xxxx
81000076 00FE
Requires master code.
0000=Nowhere Fast
3E00=Snail's Pace
3F80=Default (Luigi)
4000=Fast
BF80=Michael Jackson's Moonwalk

Item Hog
81000064 3C01
8100006E 0000
81000076 084C
Requires master code.
You can't use them,but they stay in your hand forever. DON'T LIFT CRATES OR BARRELS!

Auto Heal
81000064 3C01
8100006E 0300
81000076 0818
Requires master code.

Freeze Mod
81000064 3C01
D009EFA4 0008
8100006E FFFF
D009EFA4 0004
8100006E 0000
81000076 0040
Requires master code.

P2 Freeze Mod (d-pad up/down)
81000064 3C01
D009EFA4 0008
8100006E FFFF
D009EFA4 0004
8100006E 0000
81000076 0B90
Requires master code.
You can beat up player 2 as much as you like or pose it with certain actions for funny stuff.

Add 0B50 to P1's offset value to get P2's version of any given code.

Last edited by retroben; 5th November 2014 at 05:26 AM.
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  #95  
Old 7th November 2014, 01:07 AM
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A random code I just threw together.

Shocking Luigi
8111D746 0B40
8111D752 0B40
8011D75C 0000
8111D75E 0B40
8011D768 0000
8111D76A 0B40
8011D774 0000
8111D776 0B40
8111D782 0B40
8111D78E 0B40
8111D79A 0B40
8111D7D6 0B40
8111D7E2 0B40
8111D7EE 0B40
8111D7FA 0B40
8011D804 0000
8111D806 0B40
8011D810 0000
8111D812 0B40
8011D81C 0000
8111D81E 0B40
8011D828 0000
8111D82A 0B40
Makes most of his idle running and jumping effects electric and invulnerable plus shaking.

Four level 9,s are funny,change all 0B40 to 0B00 for ANGRY hammer blast.

0800=Just Blushing
0E40=High Looking
0964=Homerun
0950=Full Homerun

Last edited by retroben; 7th November 2014 at 01:39 AM.
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  #96  
Old 7th November 2014, 08:05 PM
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Luigi F-Stance Mod & Sub-anim
8111DEC2 0454
8011DEC8 00xx
The stance default is 0453.
00=Default
40=Let me at 'em! (correct looking)

Luigi Stance Sucker Punch
8111DEC2 0499
8111DEC6 104C
Looks thuggin' hilarious!
Full Homerun Bat (replace 104C with 0950) looks BADASS!

Luigi OP Kick
8111DECE 0260
8111DED2 0964
Replaces hit first neutral punch with last ones kick and a possible One Hit KO.

Universal Taunt Action Mod
81129C9C xxyy
I may have already found this code quite a long while ago.
XX=00-33 Actions
2100=Hammer Taunt
2900=Default
3100=Entrance Taunt
3300=Highest Working (may crash)
YY=00 (default),40,80, and C0 for more actions with 00-33

Example:2B80=Up Tilt

Standing Action Mod
81128EA0 xxxx
0100=Default
2100=Freestyle Hammer
2400=Drunk
2440=Musical
2580=WTF?
2740=Under Arrest
2780=Animationless
27C0=Squirming Head In Ground? LOL!
2840=Squirming In Ground? HAH!
2900=Stand Stance
2B80=Up Tilt (soryuken Mario/Luigi)
2CC0=Forward Smash
2D80=Up Smash
2DC0=Down Smash
2E00=Air Neutral (actually working full on ground!)
2E40=Forward Air
2E80=Back Air
2EC0=Up Air
2F00=Down Air (actually fully works on ground!)
30C0=Final Neutral
3100=Player Entrance Animation
3180=Neutral Special (projectiles not working)
3200=Up Special (sticks to ground)
3280=Down Special
3300=Repeats Last Animation

3100,3140,3180,31C0=Various Specials And Entrances (character dependant)

Last edited by retroben; 8th November 2014 at 03:34 AM.
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  #97  
Old 9th November 2014, 11:53 PM
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Infinite Jumps (Alternative)
81128FBE F2A0
81128FD2 F2A0
8112A742 F2A0
Uses first jump status for loop,Kirby line added.
Same Jigglypuff-less issue.

Infinite Up+B
81129268 8013
8112926A F2A0
Because the fall cancels to first jump,you can use an infinite jump code with it.
May not be working for certain characters besides obvious Kirby,Jigglypuff,and Yoshi.

Pikachu Default Size Mod (Hyrule VS,All Players)
812DC01C xxxx
3E73=Small
3F73=Default
4073=Big
Unlike the three lined one,this one doesn't move and affects all players that are Pikachu.
Changing during battle and dying will refresh your size.

Hyrule VS Mode,All Players:

Unfortunately requires P1 to be Pikachu for it to work with all players P2-P4.

Pikachu Walking Speed
812DC03C xxxx
3ED7=Default
3F80=Fast

Pikachu Running Speed
812DC04C xxxx
425C=Default
42C0=Fast

Pikachu Jump Height
812DC058 xxxx
3F2B=Default
3F8B=Higher

Pikachu Jump Gravity
812DC05C xxxx
4114=Heavier Gravity
4214=Default
4284=Lower Gravity

Pikachu 2nd Jump Force
812DC064 xxxx
3E80=None
3F80=Default
3FC0=More

Pikachu Air Speed
812DC06C xxxx
4216=Default
4286=Faster

Pikachu Momentum
812DC074 xxxx
3F80=Lighter
4000=Light
4040=Default
4080=Heavy
4180=Heavier

Pikachu Fall Speed
812DC078 xxxx
4150=Slower
4250=Default
42A6=FastFall
4350=Faster

Pikachu FastFall Speed
812DC07C xxxx
4250=No Change
42A6=Default
4350=FasterFall

Pikachu Jump Count!!!
802DC083 00xx
00,01=One Jump
02=Default
03=Three Jumps
04-FF=More Jumps

I need to compile each levels equivalent address,and then get every character for each level.

Last edited by retroben; 10th November 2014 at 10:27 PM.
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  #98  
Old 10th November 2014, 10:13 PM
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Luigi in Hyrule VS,All Players:

Luigi Default Size
812DC180 xxxx
3F8F=Default
Add between Pikachu's code offset to get Luigi's equivalent.

For example,add +30 to 812DC180 to get Luigi's running speed code!

Luigi Running Speed
812DC1B0 xxxx
4220=Default
It will make things easier if I just make an offset template and get every base code (default size mod) for each character on every level in VS Mode.

Code:
Offset Template:
00=Default Size Mod (base code)
+20=Walking Speed
+30=Running Speed
+3C=Jump Height
+40=Jump Gravity
+48=2nd Jump Force
+50=Air Speed
+58=Momentum
+5C=Fall Speed
+60=FastFall Speed
+67=Jump Count
+90=Camera Zoom

Last edited by retroben; 11th November 2014 at 12:00 AM.
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  #99  
Old 10th November 2014, 11:34 PM
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Player Lighting/Shading Mod
81131390 xxxx
40A0=Bright
42A0=Default
43A0=Tan
44A0=Dark
C2A0=Opposite of Default

More Shading/Lighting
81131394 xxxx
41C8=Default
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  #100  
Old 12th November 2014, 04:15 AM
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Healing Heart and Misc. Size Mod
8103B918 xxxx
8103B91C xxxx
8103B920 xxxx
3F80=Default
BF80=Buttcrack

Global Knockback Mod?
8112C870 xxxx
0000=None
3E80=Less
3F8B=Default
4000=More
4C00=Tons
7E00=Overkill

Luigi Fireball Color
81188E8C xxxx
In Hyrule VS Mode at least.
3F00=Red!
3F80=Default Green
4000=Discolored Particle
4040=Discolored Green
40A0=Vomit
40C0=Small SkyBlue Thing
4120=Black Square!!!
4160=Purple Square Clear Ball
41B0=Blue Stencil
41E0=Transparent Seizure
4210=Boogers
4230=Trans. Purple Blob
4260=Garbage and Lint?
4290=Yellow Stencil
42B0=Pants Shred?!?
42C0=Four Dots
4310=Black Square Red Ball
4390=Cool Purple Stuff
43B0=Blue Circle Thingy
4430=BlueGreen Thingy
4440=RAINBOW!!!
44B0=SkyBlue stencil
4500=Pink Fireball
4560=Odd Bracelet
45E0=Nuclear Waste
4630=Changing
4660=Snot Ball
46B0=Candy Ring
4840=Gross

Luigi Fireball Speed
81188E64 xxxx
81188E80 xxxx
425C,4210=Defaults
445C,4410=Insane Fast

Luigi Fireball Duration
81188E62 xxxx
0050=Default
0F50=Extremely Long

Mario Fireball Color
81188E5C xxxx
0000=Default
3F80=Green!

Last edited by retroben; 12th November 2014 at 06:03 AM.
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