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#11
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I would like to see the score screen slowed down a bit.
http://i59.tinypic.com/1zbe22v.jpg State. http://forum.pj64-emu.com/attachment...3&d=1438458474
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HpDv6-6135 amd 1.9GHZ QUAD core Radeon 6620 512MB / Radeon 6750 1GB GDDR3 16GB DDR3 1600fsb Win7 64bit |
#12
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#13
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@theboy181: I sent you (via your YouTube) some SM64 codes I found earlier when the forums were down.
I found both the running and crawling animation speed codes and some others are listed. I already ported "no frameskip" to B-K 1.1 because I got bored. From my older thread after initially finding B-K 1.0 code. Banjo-Kazooie v1.1 (U) No Frameskip 8027F71F 0000 Alt No Frameskip 8027F71C 0080 Use normal versions of PJ64,or any 1964,or Nemu,or Mupen including lates Android Edition build and see what happens. Please test and let me know the Treasure Trove Cove results. Last edited by retroben; 4th August 2015 at 07:52 AM. |
#14
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I will test some of these tonight after work. I can't seem to find where on YouTube you posted those cheats codes fro Mario. Do you have a link? Thanks |
#15
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kinda boring, how about codes to make games render to 640x480 frame buffers instead of 240p
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http://theoatmeal.com/comics/cat_vs_internet |
#16
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I went to your channel then hit the about button,which revealed
a "send message" button and proceeded to paste my saved txt file contents. Not sure why you didn't get a message,maybe it links to another resource like email? @HatCat: Because that would be really hard for games that don't have internal support for it,and because most emus can beautifully upscale games anyway. Edit: The SM64 codes here... Jump Gravity 8125699E xxxx 4080=Default Already found by someone. Jump Velocity? 81256B6E xxxx 4080=Default One I found. Run Animation Speed 81265A5E xxxx 4080=Default 4100=60fps Crawl Animation Speed 812678EA xxxx 3F60=60fps 4000=Default Idle and other animations are still faster. Air Acceleration 8126AA8A xxxx 4240=Default Air? 8126AA9A xxxx 4200=Default Air Max Speed 8126AAFA xxxx 4200=Default Another Air Speed? 8126AB2A xxxx 3FC0=Default 40C0=Real Fast More is found... Ground Pound Velocity? 8126CACE xxxx 4248=Slight Jump 4280=Big Jump 4348=Deadly Height BD48=Slow C248=Default C348=Fast C648=Instant Dive/Dive Kick Recover Jump Velocity 8126DB76 xxxx 41F0=Default 4248=High 42F0=Higher 46FF=Maxed (fun for high views and no fall damage) Slope Slide Recover Jump Velocity 8126DD16 xxxx 41F0=Default 4248=High 42F0=Higher 46FF=Maxed Last edited by retroben; 4th August 2015 at 08:55 PM. |
#17
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There is a code to slow down the camera in SM64.
Quote:
I don't know what codes are available.
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HpDv6-6135 amd 1.9GHZ QUAD core Radeon 6620 512MB / Radeon 6750 1GB GDDR3 16GB DDR3 1600fsb Win7 64bit Last edited by NES_player4LIFE; 4th August 2015 at 11:35 PM. |
#18
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retroben have you managed to create settings for SM64 that mach 30fps movement?
I have played around a little and I cant seem to figure out how to slow him down. Slower Mario Speed and Animation code 8133B1C4 4180 81265A5E 4100 This code almost does it.. the speed and animation are correct, but Mario has no slow walking animations and gets stuck in a slide when you change directions. hmmm.. thoughts? Last edited by theboy181; 5th August 2015 at 02:48 AM. |
#19
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I can't even test other walk speeds for lack of a controller.
The run speeds and acceleration work well if adjusted cleanly enough,but I can't remember what values I used. One issue,the last line is EE when it should be 812653EA instead,you messed up the alignment in that one address. I do have a 60fps code for SM64DS as well that I found quickly today. SM64DS v1.1 (U) Sixty Frames 0208D6DC 00000001 It sadly acts just like the SM64 one but tends to lag more in some areas. Only difference is that the main menu is natively 60fps on the DS,and that's how I found it so quickly. For SM64,I think I am going to do a more direct approach via manual code hunting,wish me luck. Last edited by retroben; 5th August 2015 at 03:39 AM. |
#20
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retroben, I need help with the OoT codes:
Ocarina of Time 60fps: D11C8680 0000 801C6F2D 009C D11C8680 0000 801C6FA1 0003 D31C8680 0000 801C6F2D 00D8 D31C8680 0000 801C6FA1 0001 What these codes do? I mean I know "801C6FA1 0001" enables 60FPS, but what about the other ones? How the crawlfix code/codes works, I keep getting stuck in the first part of the game, because I cant get the Kokiri Sword... Also I would want to toggle between 30FPS and 20FPS, so far I have this for the 1.2 rom (is easy to port the codes between versions): Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R Although it works I want to have the 30FPS enabled by default and only switch to 20FPS when there is the need to crawl. I had this but it doesn't work: Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R Cheat2=801C7861 0002 //30 FPS Also maybe a workaround to this is making the 30FPS permanent by hex editing the rom, I know how to this on SNES roms but have no idea on N64 ones, it is possible? |