#1  
Old 27th June 2010, 11:56 PM
adanedhel728 adanedhel728 is offline
Junior Member
 
Join Date: Jun 2010
Posts: 3
Default Turok freezes constantly

I'm new to P64, and to N64 emulation in general, so forgive any ignorance I may have. Thanks.

Turok Dinosaur Hunter was running fine long enough for me to get to level three, but now it's freezing up constantly, usually, though not always, when saving or loading savestates. It doesn't give any error message, it just freezes. P64 doesn't freeze, just the game (as in, I can still use the features of P64 just fine and end the emulation). I saw on another thread that there are some bad versions of 1.2 out there, but I switched to 1.1 to no avail, same problem.

I find that usually it works better if after a freeze, I go into another game, stop that, then go back into Turok and reload the state. But that's fleeting.

I did a search on this forum and, although I found graphical issues and a handful of other issues, I couldn't find this specifically. I also didn't see it on the main page. Is anybody else having this problem and does anybody know of any way to fix it?
  #2  
Old 28th June 2010, 12:49 AM
Experiment #150's Avatar
Experiment #150 Experiment #150 is offline
Project Supporter
Senior Member
 
Join Date: Mar 2010
Location: Right_nex_door_lawl_Ihascake
Posts: 1,456
Default

1.2 of what, the game?
__________________
Quote:
Originally Posted by squall_leonhart View Post
seriously. do it.
  #3  
Old 28th June 2010, 01:05 AM
adanedhel728 adanedhel728 is offline
Junior Member
 
Join Date: Jun 2010
Posts: 3
Default

Yes, sorry, "Turok - Dinosaur Hunter (U) (V1.2) [!].z64." I tried (V1.1) without any difference.
  #4  
Old 28th June 2010, 03:55 AM
Experiment #150's Avatar
Experiment #150 Experiment #150 is offline
Project Supporter
Senior Member
 
Join Date: Mar 2010
Location: Right_nex_door_lawl_Ihascake
Posts: 1,456
Default

ah, well, I think that 1.2 would be better anyway. You are using PJ64 1.6, right?
__________________
Quote:
Originally Posted by squall_leonhart View Post
seriously. do it.
  #5  
Old 28th June 2010, 04:05 AM
adanedhel728 adanedhel728 is offline
Junior Member
 
Join Date: Jun 2010
Posts: 3
Default

Yes, I am using PJ64 1.6.

I also remembered that I saw on the "Game-specific FAQs and Issues" page that I should have the Counter Factor set to 1 for Turok, so I have always had it set to 1. Could that be causing the issues? I'd check it on Default or 2, but it's kind of late, so I'll try to make a point to check it tomorrow night.

I honestly don't know what Counter Factor is, lol. This is quite a bit more complicated than ZSnes, but I guess that's what happens when you move to 3D
  #6  
Old 28th June 2010, 04:25 AM
Experiment #150's Avatar
Experiment #150 Experiment #150 is offline
Project Supporter
Senior Member
 
Join Date: Mar 2010
Location: Right_nex_door_lawl_Ihascake
Posts: 1,456
Default

To tell the truth, I really don't have much knowledge in this kinda stuff, as it was always NES emu's for me until the magic day when I got internet. I'd get someone like Squall or rdswedlow to help ya.
__________________
Quote:
Originally Posted by squall_leonhart View Post
seriously. do it.
  #7  
Old 28th June 2010, 06:02 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Iirc this game needs the interpreter or the re-compiler of another emulator.

Otherwise you can set the self-modifying code method to "Protect Memory" and disable advanced block linking and register caching if you want to avoid crashes with Project64's re-compiler (also making save states as backup for the event in which you do get a crash). Even if crashes won't consistently and forcefully happen, however, this is still an unstable solution.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 06:02 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.