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#1
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ok in that case widescreen works, but the screen still has black borders, which im sure it doesn't on the TV :P
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#2
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F-zero is definately correct in PJ64 for example (borders just cant be seen on most TVs)
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L8rz, Smiff (PJ64 team ![]() -- Main test PC: Athlon dual core 1.25-2.5Ghz (variable), 2GB RAM, GF8800GS driver 175.19, 1680x1050, External Audio, XP SP2. |
#3
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Thats a good point about the overscan.
Snowboard kids (2?) has the black borders as well, till i enable one of the advanced settings, err, can't remember lol. oh well, as long as the Zelda games have no black border im happy(which they don't ) :P
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#4
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legend is referring to the app, and interestingly that's exactly what jabo said, which is why we already have that hidden option (i havent tried it yet)
squal, ages ago i asked jabo about a "simulate overscan" option but.. this is really on the edge (excuse the pun) of what an emulator should be doing.. not sure.. i still think there's a place for it personally. in theory its simple, you lop about 5% (i think, need to check that) off every edge and expand the remander to fill the same window. in practice.. not so simple - maybe he's thought of a nice way to do it that doesn't involve 2d stretching. i always thought you needed to zoom the viewport slightly. many games aren't even 3d though. its not clear how to do it neatly! edit: actually i know how to do it... jabo already has a resolution control, but that has origin at 0,0 (top left) and 2 values. we need to either take origin from the screen centre or have 2 more controls, like: min-x, max-x, min-y, max-y. if he can and does stretch source window already in both dimensions i don't see the difference. edit2: actually, dont make these settable directly, leave the res control ui as is and calculate them internally, then you can have a nice overscan checkbox: e.g. suppose a game has resolution 320x480 (just to be weird). 5% of those is 16 and 24, so set min-x at 16, max-x at 304, miny at 24, maxy at 456. and i've just realised a bug in this.. the % should be relative to 4:3 not the actual game res.. so do (to be continued..!) very simple, you get the idea. any thoughts (other than there are about 3 threads worth of the thread in this thread). edit: sorry was in hurry when i left and messed that up, will repost later when its right.
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L8rz, Smiff (PJ64 team ![]() -- Main test PC: Athlon dual core 1.25-2.5Ghz (variable), 2GB RAM, GF8800GS driver 175.19, 1680x1050, External Audio, XP SP2. Last edited by Smiff_; 3rd December 2008 at 02:21 PM. |
#5
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Direct64 features overscan simulation, and that is an accurate emulator. If an emulator could be perfect there could be more plugins without [much of] a configuration system than ones with excessives such as retexturing--because logically it could be easier.
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