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#11
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#12
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And that is why programming a 100% bug-free/perfect emulator is an extremely different thing to do; PCs were never meant to emulate the N64 (or Snes, PS2, etc for that matter) so you have find a way to have the different CPU languages (PowerPC, ARM, x86) to communicate with each other.
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#13
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But I mean, you *can* have a perfect emulator. An impractical brute-force way might be to have a circuit diagram of each of the chips (and the motherboard) and work everything out on a low-level.
In fact, I suggest that PJ64 1.8 does that ![]() (but I'm just proving a point, I'm sure there are better ways to achieve perfect emulation without actually modelling curcuits ![]()
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#14
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Bug-free is certainly manageable.
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That is not proving a point, and there will not be a Project64 1.8.
Proposing an idea and proving a point are two completely different processes. It's a creative suggestion, but hardware differences can only be approximated in solutions using software, not physically rendered, because software isn't physical.
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#16
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That is what they said about 1.5
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Yeah XD, he discontinued after 1.4.
But besides, zilmar already said in the private beta forum previous to this one that he was going to release 1.7 in its completion as "2.0" rather than "1.7", as well as that he has no plans for continuing Project64 after the next release. The inevitable imperfections of hardware emulation using software are not within range of question using personal insinuations. Please develop personal experiences before making a presumptuous claim.
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We'll be lucky to have 1.7 as an official release, at the rate it's going now....just saying. I wouldn't be surprised if it came out before the alleged Zsnes 2.0.
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It doesn't concern me. I know zilmar isn't certain of what direction he's going to head in as far as Project64 goes, therefore nobody is. So there's no point in worrying on it.
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#20
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So right now 1.7 is in limbo and/or on hiatus?
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