#1  
Old 6th March 2017, 06:44 PM
joshuasolos joshuasolos is offline
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Default OoT and MM save?

Hi everyone, I had project 64 a while back and I was about to enter the forest temple after adult link and also I was about to go to the stone temple for MM, but my hard drive failed with all the saves. I was wondering if anyone had the saves for either one?
Thanks
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Old 6th March 2017, 07:06 PM
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Something here:
https://dl.dropboxusercontent.com/u/...n64/index.html
OWIAT
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Old 6th March 2017, 07:26 PM
joshuasolos joshuasolos is offline
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I just get 404 not found, any other link?

Last edited by joshuasolos; 6th March 2017 at 10:54 PM.
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Old 8th March 2017, 02:25 AM
joshuasolos joshuasolos is offline
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So no one has a save for either? The link above didn't work.
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Old 8th March 2017, 06:49 AM
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Dropbox don't allow html anymore.

Now you have to share a folder and give that link instead.

And next week, public folder will be private.
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Old 8th March 2017, 04:19 PM
joshuasolos joshuasolos is offline
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So there is no way to get the save now?
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Old 8th March 2017, 04:27 PM
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https://cxd4.github.io/saves/n64/index.html
there
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Old 9th March 2017, 01:40 AM
joshuasolos joshuasolos is offline
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Thanks , but not the MM save I am looking for
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Old 9th March 2017, 02:32 PM
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Quote:
Originally Posted by joshuasolos View Post
Thanks , but not the MM save I am looking for
Don't mind me, I'm just inventing a time machine to not post that link.
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Old 10th March 2017, 10:33 PM
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If only someone could make TAS scripts exclusively to make save files by making it play the game for you in a quick and precise fashion and collecting all of the stuff you are meant to have by that point,though you could just use a full TAS script and stop it when ready to continue from where you want to.

Too bad PJ64 doesn't have TAS in it.
I would still find a rewind function really cool to have since its actually possible as proven by RetroArch despite visual issues (no drawing) when rewinding at times.
I even get full speed on my Shield TV with rewind enabled (granularity of 2) on their Mupen core for many games.
If rewind would be added,it could use a separate thread/core to keep the buffer without impacting performance as easily.

All rewinding needs is to realistically make a steady flow of save-stating by the users choosing of granularity in a buffer storage that it loads from when rewinding is used,the hard part is making it all work within the full setup of video and audio if you want to also play audio in reverse to make it consistent.
Honestly,it could probably even be ported from RetroArch as a way to test first before programming a custom version for better stability.

Super Smash Bros. was really cool to mess around with using rewind to make every hit and avoid all damage instead of just using the invincibility cheat.

I wonder if the reason behind missing visuals on rewind is caused by save-state delay factors like register caching being used and Recompiler commands maybe?
I know on Interpreter without cache,it has no delay when loading save-states but that can run too slow already,then again rewind would be on another thread in another core.
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