#1  
Old 14th May 2015, 12:43 AM
Ambient_Malice Ambient_Malice is offline
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Default GLideN64 General Thread.

This thread is dedicated to the GLideN64 video plugin. One didn't exist, so I thought I would make one, since the github is public now.

https://github.com/gonetz/GLideN64

Downloads:
1.1 Release-
https://github.com/gonetz/GLideN64/r...Release_1.1.7z

Please be aware that users with Nvidia GPUs may need to enable Prefer Maximum Performance mode for their emulator to prevent slowdowns.
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  #2  
Old 14th May 2015, 03:16 AM
N64man N64man is offline
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I read about LLE mode, as I remember, but I dont find option for enable it in plugin settings.

Could be possible to explain how possible to enable this mode?
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Old 14th May 2015, 03:24 AM
Ambient_Malice Ambient_Malice is offline
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Quote:
Originally Posted by N64man View Post
I read about LLE mode, as I remember, but I dont find option for enable it in plugin settings.

Could be possible to explain how possible to enable this mode?
It's enabled automatically for WDC/Rogue/Naboo, etc. To enable it globally, go to plugin settings and disable High Level Graphics or whatever the setting is called now.

Beware that it's currently buggy and many games don't work with LLE & Framebuffer enabled.
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Old 29th May 2015, 09:08 AM
Predator82 Predator82 is offline
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Help if you can/want: https://www.indiegogo.com/projects/g...8371956#/story
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Old 29th May 2015, 11:30 AM
Tasoulis Tasoulis is offline
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So, 1.1 was the final release and now he is doing a different project?

I thought there were a lot of bugs and regressions left for fixing in the main plugin.
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Old 29th May 2015, 04:39 PM
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Clements Clements is offline
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I believe he is focusing on the android port of the plugin right now. Obviously there are still bugs - but I don't suspect Gonetz is in a good enough financial position to tackle all of them single handedly as it would be a full time undertaking. Thankfully, the plugin is open source so others can potentially contribute to it if they so wish - and now the plugin is using the OpenGL API rather than the Glide API from the Voodoo days, I suspect it will not be quite so intimidating to newer devs looking at the source.
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Old 29th May 2015, 11:11 PM
Ambient_Malice Ambient_Malice is offline
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Quote:
Originally Posted by Tasoulis View Post
So, 1.1 was the final release and now he is doing a different project?

I thought there were a lot of bugs and regressions left for fixing in the main plugin.
It's still being worked on. (Mostly Android focus right now.) Unfortunately, it hasn't attracted much in the way out outside development input. GLideN64 could end up another Ziggy's LLE - an open source plugin nobody bothers to improve because reasons.

Gonetz bit off more than he could chew. He lacks the all-round coding skills of someone like Jabo. The broken LLE code is largely cut-pasted from Ziggy's, and I don't think he'll be fixing it anytime soon. Plus the two framebuffer check methods have huge problems with edge cases.

Last edited by Ambient_Malice; 29th May 2015 at 11:13 PM.
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